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<blockquote data-quote="Rhenny" data-source="post: 4436988" data-attributes="member: 18333"><p>I used both of these in Return of the Burning Plague, and they really worked to add more than just combat to the adventure. </p><p></p><p>Influence the mayor </p><p></p><p>This town has been ravaged by a strange plague that has killed a number of citizens. Many more are still suffering from its deadly symptoms. The mayor is at wits end and frazzled. He has quarantined the city and is suspicious of any strangers. You must convince him that you are allies.</p><p></p><p>DC 19 Challenge – 4 successes before 3 failures.</p><p></p><p>Insight to provide +2 on next attempt</p><p>Diplomacy to influence</p><p>Religion to sway</p><p>Healing to convince that you can help</p><p>Intimidate to scare him</p><p>Arcana to impress him and make him feel as if you will be able to figure out the mystery</p><p>History to show that you know of other examples of disease</p><p>Bluff to convince him that you can help</p><p></p><p></p><p>Escape the collapsing mine </p><p></p><p>Add a mining car on a track in the room at the end of the adventure. Also add an exit point that the car can glide into. If PCs go near the track, they feel a slight breeze from the tunnel...it smells like fresh air.</p><p></p><p>After purifying the contaminated water supply, the entire mine begins to crumble and collapse. The way the PCs entered from gets completely sealed off, and things look bad. PCs can, however, get in the mine car and push it down the tunnel. This will allow for quicker movement. The car ride is a roller coaster of twists and turns. PCs must try to pilot it out. At the end of the line, the mine car crashes through another exit about 200’ below the entrance of the mine.</p><p></p><p>DC 19 Challenge – 6 successes before 3 failures</p><p></p><p>Balance to move side to side and keep car on track</p><p>Endurance to ride the break.</p><p>Dungeoneering to understand about mining and underground caverns.</p><p>Insight to improvise a way to slow or lean the car</p><p>Perception to find something to use to slow the car down when necessary.</p><p></p><p>Each round that the PCs are in the car, with the mine crumbling around them, make a +8 AC attack against them from falling debris – A hit scores 1d8+2 damage.</p><p></p><p>Keep the Skill Challenges coming!!! They are a great way to enhance the gaming experience.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 4436988, member: 18333"] I used both of these in Return of the Burning Plague, and they really worked to add more than just combat to the adventure. Influence the mayor This town has been ravaged by a strange plague that has killed a number of citizens. Many more are still suffering from its deadly symptoms. The mayor is at wits end and frazzled. He has quarantined the city and is suspicious of any strangers. You must convince him that you are allies. DC 19 Challenge – 4 successes before 3 failures. Insight to provide +2 on next attempt Diplomacy to influence Religion to sway Healing to convince that you can help Intimidate to scare him Arcana to impress him and make him feel as if you will be able to figure out the mystery History to show that you know of other examples of disease Bluff to convince him that you can help Escape the collapsing mine Add a mining car on a track in the room at the end of the adventure. Also add an exit point that the car can glide into. If PCs go near the track, they feel a slight breeze from the tunnel...it smells like fresh air. After purifying the contaminated water supply, the entire mine begins to crumble and collapse. The way the PCs entered from gets completely sealed off, and things look bad. PCs can, however, get in the mine car and push it down the tunnel. This will allow for quicker movement. The car ride is a roller coaster of twists and turns. PCs must try to pilot it out. At the end of the line, the mine car crashes through another exit about 200’ below the entrance of the mine. DC 19 Challenge – 6 successes before 3 failures Balance to move side to side and keep car on track Endurance to ride the break. Dungeoneering to understand about mining and underground caverns. Insight to improvise a way to slow or lean the car Perception to find something to use to slow the car down when necessary. Each round that the PCs are in the car, with the mine crumbling around them, make a +8 AC attack against them from falling debris – A hit scores 1d8+2 damage. Keep the Skill Challenges coming!!! They are a great way to enhance the gaming experience. [/QUOTE]
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