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<blockquote data-quote="the Jester" data-source="post: 4451235" data-attributes="member: 1210"><p>This is a skill test that I had set up for tonight's game, but the pcs never tried to bargain with the dwarves. </p><p><strong><span style="font-size: 12px"></span></strong></p><p><strong><span style="font-size: 12px">BARGAINING WITH DWARVES (LEVEL 2 SKILL TEST)</span></strong></p><p> </p><p><strong>Setup:</strong> A group of dwarven merchants is selling both enduring weapons (nonmagical but harder to damage than normal) and a few magic items. They offer to trade the pcs one of the three magic weapons that they have for sale if the pcs recover a lost family heirloom (a smithing hammer). The pcs attempt to persuade the dwarves to up their price. </p><p> </p><p><strong>Level:</strong> 2</p><p><strong>XP: </strong>375</p><p><strong>Complexity:</strong> 3 (8 successes before 3 failures).</p><p><strong>Primary Skills:</strong> Bluff, Diplomacy, Insight, Religion</p><p><em></em></p><p><em>Bluff (DC 20):</em> The character attempts to fast talk the dwarves into offering a better deal. If the party gets two failures on Bluff checks, they close off Bluff for this skill test and lose one success in addition. If they have not gotten a success yet, they instead get a third failure and end the skill test. This skill can also be used to aid, without risking a failure, but also at a DC 20.</p><p> </p><p><em>Diplomacy (DC 15):</em> The character attempts to persuade the dwarves into offering a better deal. This skill can also be used to aid the next Diplomacy check, at a DC of 15, but without risking a failure. </p><p> </p><p><em>Insight (DC 15):</em> The character attempts to use his insight to discern what sort of appeal to make to the dwarves in order to persuade them. This skill can either be used to aid the next character’s check or to gain a success. If the character attempts to aid, he does not risk a failure, but failure does inflict a -2 penalty on the next character’s check. (Note: If the character hits a DC 20, he discerns that the hammer is of historical importance to the clan, and opens up the History skill.)</p><p> </p><p><em>Religion (DC 15):</em> The character attempts to appeal to the dwarven sense of piety and worthy trade. This skill cannot be used to aid.</p><p> </p><p><em>(History (DC 15)): </em>Can only be used after a successful Insight check opens the skill up. The character appeals to the dwarven sense of tradition and honor of ancestors to persuade them to offer a more worthy trade for an item of such value.</p><p> </p><p><strong>Success:</strong> For each success, the characters gain a better deal from the dwarves. For each success the pcs get up to five, the dwarves also throw in one enduring weapon. If the pcs get six successes, they instead offer to trade the pcs two of their magic weapons. If the pcs get seven successes, they offer two magic weapons and three enduring weapons; and if they get a total success (8 successes), the dwarves offer to trade all three magic weapons for the hammer. This is as high as they will go, however. </p><p> </p><p><strong>Failure:</strong> Failure ends the skill test and the bargaining. If the pcs do not get any successes, the dwarves will not increase their offer at all.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4451235, member: 1210"] This is a skill test that I had set up for tonight's game, but the pcs never tried to bargain with the dwarves. [B][SIZE="3"] BARGAINING WITH DWARVES (LEVEL 2 SKILL TEST)[/SIZE][/B] [B]Setup:[/B] A group of dwarven merchants is selling both enduring weapons (nonmagical but harder to damage than normal) and a few magic items. They offer to trade the pcs one of the three magic weapons that they have for sale if the pcs recover a lost family heirloom (a smithing hammer). The pcs attempt to persuade the dwarves to up their price. [B]Level:[/B] 2 [B]XP: [/B]375 [B]Complexity:[/B] 3 (8 successes before 3 failures). [B]Primary Skills:[/B] Bluff, Diplomacy, Insight, Religion [I] Bluff (DC 20):[/I] The character attempts to fast talk the dwarves into offering a better deal. If the party gets two failures on Bluff checks, they close off Bluff for this skill test and lose one success in addition. If they have not gotten a success yet, they instead get a third failure and end the skill test. This skill can also be used to aid, without risking a failure, but also at a DC 20. [I]Diplomacy (DC 15):[/I] The character attempts to persuade the dwarves into offering a better deal. This skill can also be used to aid the next Diplomacy check, at a DC of 15, but without risking a failure. [I]Insight (DC 15):[/I] The character attempts to use his insight to discern what sort of appeal to make to the dwarves in order to persuade them. This skill can either be used to aid the next character’s check or to gain a success. If the character attempts to aid, he does not risk a failure, but failure does inflict a -2 penalty on the next character’s check. (Note: If the character hits a DC 20, he discerns that the hammer is of historical importance to the clan, and opens up the History skill.) [I]Religion (DC 15):[/I] The character attempts to appeal to the dwarven sense of piety and worthy trade. This skill cannot be used to aid. [I](History (DC 15)): [/I]Can only be used after a successful Insight check opens the skill up. The character appeals to the dwarven sense of tradition and honor of ancestors to persuade them to offer a more worthy trade for an item of such value. [B]Success:[/B] For each success, the characters gain a better deal from the dwarves. For each success the pcs get up to five, the dwarves also throw in one enduring weapon. If the pcs get six successes, they instead offer to trade the pcs two of their magic weapons. If the pcs get seven successes, they offer two magic weapons and three enduring weapons; and if they get a total success (8 successes), the dwarves offer to trade all three magic weapons for the hammer. This is as high as they will go, however. [B]Failure:[/B] Failure ends the skill test and the bargaining. If the pcs do not get any successes, the dwarves will not increase their offer at all. [/QUOTE]
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