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Post-Zeitgeist Setting and Adventures Discussion (Spoilers!)
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<blockquote data-quote="SanjMerchant" data-source="post: 7820798" data-attributes="member: 6860001"><p>I dunno, I sort of feel like making a canon setting set AFTER the events of the Adventure Path kind of undercuts the sense of choice and meaning involved.</p><p></p><p>As it stands, no one resolution has any more (or less) canon-weight than any other, meaning that whatever choice your PCs settle on is "real" (at least as real as anything gets in a place that only exists as something imagined by a bunch of people sitting around a table talking to each other).</p><p></p><p>If there's an official published book that details what happens after, then any choice your players make just... feels less significant. Like playing to the non-canon ending in a video game. Yeah, you did it, but does it REALLY count that you carried Kastore or the Brotherhood of Nod or the Soviets or Archibald Ironfist to victory if you've got a sequel in hand that says, "Nope, didn't happen that way"? And, conversely, if you know how everything is "supposed" to shake out, did you really choose that or did you just see the boxes you needed to tick off and go for them?</p><p></p><p>(EDIT: Even the technology level is pretty swingy. Did you save Oddcog? That's gonna swing it at least a few decades of real-world progress in one direction or the other. Did you bind the Gremlin plane? If so, the Medieval/Renaissance stasis trope is in full effect. Even without it, the various influences and complications of various combinations could make advancement a lot faster OR a lot slower.)</p><p></p><p>Personally, I'd rather see a Yersaol Wars campaign setting or something, if the powers that be are going to try to continue turn this particular mill.</p></blockquote><p></p>
[QUOTE="SanjMerchant, post: 7820798, member: 6860001"] I dunno, I sort of feel like making a canon setting set AFTER the events of the Adventure Path kind of undercuts the sense of choice and meaning involved. As it stands, no one resolution has any more (or less) canon-weight than any other, meaning that whatever choice your PCs settle on is "real" (at least as real as anything gets in a place that only exists as something imagined by a bunch of people sitting around a table talking to each other). If there's an official published book that details what happens after, then any choice your players make just... feels less significant. Like playing to the non-canon ending in a video game. Yeah, you did it, but does it REALLY count that you carried Kastore or the Brotherhood of Nod or the Soviets or Archibald Ironfist to victory if you've got a sequel in hand that says, "Nope, didn't happen that way"? And, conversely, if you know how everything is "supposed" to shake out, did you really choose that or did you just see the boxes you needed to tick off and go for them? (EDIT: Even the technology level is pretty swingy. Did you save Oddcog? That's gonna swing it at least a few decades of real-world progress in one direction or the other. Did you bind the Gremlin plane? If so, the Medieval/Renaissance stasis trope is in full effect. Even without it, the various influences and complications of various combinations could make advancement a lot faster OR a lot slower.) Personally, I'd rather see a Yersaol Wars campaign setting or something, if the powers that be are going to try to continue turn this particular mill. [/QUOTE]
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