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Post-Zeitgeist Setting and Adventures Discussion (Spoilers!)
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<blockquote data-quote="arkwright" data-source="post: 7820831" data-attributes="member: 6925177"><p>Mmm; I very much agree. Ranger, you invented an entire setting for your campaign- that is <em>amazing</em>, and it is part of why Zeit is as good as it is. But, I fear you may be stretching it too far with this.</p><p></p><p>On "a world that you're changing, so you can have a sense of the specific consequences of your choice", Sanj- I could see this working by running adventures set in Lanjyr's past. Have them add context, add new reasons to care about the nations that will be reshaped come 500 AOV. You might even be able to squeeze in some decisions and enemies of sizeable scale. Going for adventures in the <em>future</em>... not so much.</p></blockquote><p></p>
[QUOTE="arkwright, post: 7820831, member: 6925177"] Mmm; I very much agree. Ranger, you invented an entire setting for your campaign- that is [I]amazing[/I], and it is part of why Zeit is as good as it is. But, I fear you may be stretching it too far with this. On "a world that you're changing, so you can have a sense of the specific consequences of your choice", Sanj- I could see this working by running adventures set in Lanjyr's past. Have them add context, add new reasons to care about the nations that will be reshaped come 500 AOV. You might even be able to squeeze in some decisions and enemies of sizeable scale. Going for adventures in the [I]future[/I]... not so much. [/QUOTE]
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