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Post-Zeitgeist Setting and Adventures Discussion (Spoilers!)
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<blockquote data-quote="Andrew Moreton" data-source="post: 7845698" data-attributes="member: 6920268"><p>A long time ago I got annoyed then various RPG settings I was interested in with ongoing metaplots published material which 'invalidated' the results of my game or how I thought things should have gone (Shadowrun,Traveller, Battletech,World of Darkness, Dragonlance, Earthdawn, etc). This is similar to a Zeitgeist book detailing the aftermath of the campaign but I have learned to get over it. </p><p>Many times the game which was 'invalidated' was never going to have a sequel anyway or the player group moved on , other times I just took what I liked from the new material and changed a few bits of history so that in any campaign I run some historical events happened differently or some new feature from the histroy never happens. </p><p>For Zeitgeist I can see a lot of other stories besides the one of the AP which could be fun to tell and a setting book will give me more information to help me decide if I want to do that or inspire my ideas. Wether I set these stories before, after or during the AP will depend on my feeling for what is dramatically appropriate.</p><p>The Secret history of the Clergy, the Reistance against the Dragon Tyrants, the founding of Risur, the Demonocracy, Risur without the Fey, The Planar invasions all of these are worth a story although making them as dramatic and world changing as the AP may be hard.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7845698, member: 6920268"] A long time ago I got annoyed then various RPG settings I was interested in with ongoing metaplots published material which 'invalidated' the results of my game or how I thought things should have gone (Shadowrun,Traveller, Battletech,World of Darkness, Dragonlance, Earthdawn, etc). This is similar to a Zeitgeist book detailing the aftermath of the campaign but I have learned to get over it. Many times the game which was 'invalidated' was never going to have a sequel anyway or the player group moved on , other times I just took what I liked from the new material and changed a few bits of history so that in any campaign I run some historical events happened differently or some new feature from the histroy never happens. For Zeitgeist I can see a lot of other stories besides the one of the AP which could be fun to tell and a setting book will give me more information to help me decide if I want to do that or inspire my ideas. Wether I set these stories before, after or during the AP will depend on my feeling for what is dramatically appropriate. The Secret history of the Clergy, the Reistance against the Dragon Tyrants, the founding of Risur, the Demonocracy, Risur without the Fey, The Planar invasions all of these are worth a story although making them as dramatic and world changing as the AP may be hard. [/QUOTE]
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