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Posted review of WoD2 core rulebook.
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<blockquote data-quote="Stone Dog" data-source="post: 1718443" data-attributes="member: 16705"><p>That was the impression I got too, teitan. It is the storytelling system after all, a miss is however the ST wants it to be described. </p><p></p><p>If you want to emphesise the inherant toughness of a thing then the attack just bounces off or whatever is appropriate. I like the descriptions of knifings in the blue book sinking into a creature and coming back with no blood. That might as well be a miss as long as no health boxes were checked off (though it was probably just bashing damage to a vampire or something). If a thing is just too damn fast to hit then describe it like that. </p><p>I also see that the bigger the dice pool is the closer a miss would be. If a player is rolling two dice and misses then the attack would just go wide, but if the player is still rolling 8 dice after mods and misses then something like "you see the thinest trail of blood appear on the thugs face as you swing your knife. (thug fails wits+empathy) The bruiser belives that you missed on purpose and (thug fails willpower) flees from your <ST sarcasm>133+ ninja sk1llz.</ST sarcasm></p><p></p><p>If I wanted a realistic system I sure as hell wouldn't be playing anything that White Wolf puts out, although with GURPS having a 4th edition and WoD hitting the reset button I am hoping to have another pairing of the two.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 1718443, member: 16705"] That was the impression I got too, teitan. It is the storytelling system after all, a miss is however the ST wants it to be described. If you want to emphesise the inherant toughness of a thing then the attack just bounces off or whatever is appropriate. I like the descriptions of knifings in the blue book sinking into a creature and coming back with no blood. That might as well be a miss as long as no health boxes were checked off (though it was probably just bashing damage to a vampire or something). If a thing is just too damn fast to hit then describe it like that. I also see that the bigger the dice pool is the closer a miss would be. If a player is rolling two dice and misses then the attack would just go wide, but if the player is still rolling 8 dice after mods and misses then something like "you see the thinest trail of blood appear on the thugs face as you swing your knife. (thug fails wits+empathy) The bruiser belives that you missed on purpose and (thug fails willpower) flees from your <ST sarcasm>133+ ninja sk1llz.</ST sarcasm> If I wanted a realistic system I sure as hell wouldn't be playing anything that White Wolf puts out, although with GURPS having a 4th edition and WoD hitting the reset button I am hoping to have another pairing of the two. [/QUOTE]
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Posted review of WoD2 core rulebook.
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