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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="delericho" data-source="post: 8744535" data-attributes="member: 22424"><p>I actually thought this was a good thing about Backgrounds. Who you were before you started really should be one of the least interesting parts of the character. Plus, making the benefits from the background trivial also meant it was something of a "free hit" - no need to pick your background to optimize synergy with your preferred class.</p><p></p><p></p><p></p><p>Likewise, these were working as intended, I think - they provided some marginal interest at character creation, but otherwise could be completely ignored.</p><p></p><p>One I would like to add:</p><p></p><p><strong>Lair Actions:</strong> These were fine, and a good idea, but they were also too rare, and too restricted to high-CR foes. Which meant, given that the vast majority of play is in levels 1-10, they very rarely ever came into play.</p><p></p><p>Fortunately the fix for these is pretty simple: give more monsters lair actions earlier.</p></blockquote><p></p>
[QUOTE="delericho, post: 8744535, member: 22424"] I actually thought this was a good thing about Backgrounds. Who you were before you started really should be one of the least interesting parts of the character. Plus, making the benefits from the background trivial also meant it was something of a "free hit" - no need to pick your background to optimize synergy with your preferred class. Likewise, these were working as intended, I think - they provided some marginal interest at character creation, but otherwise could be completely ignored. One I would like to add: [B]Lair Actions:[/B] These were fine, and a good idea, but they were also too rare, and too restricted to high-CR foes. Which meant, given that the vast majority of play is in levels 1-10, they very rarely ever came into play. Fortunately the fix for these is pretty simple: give more monsters lair actions earlier. [/QUOTE]
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Postmortem: 10 Ideas in 5e that didn't quite work...
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