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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="Remathilis" data-source="post: 8744718" data-attributes="member: 7635"><p>My big problem with pact magic is </p><p></p><p>1. Being tied to short rests makes their spell regain unreliable, and the majority of the early game is hoarding two spell slots if you don't think a short rest is going to be available.</p><p>2. The fact you have your highest spell slot creates incentive to use your highest level spell and ignore lower level ones, save for bread and butter ones like hex. </p><p>3. The system breaks down at 10th level, ergo mystic arcanum and the confusion "why warlocks have 6th level spells but the table only goes up to 5th". </p><p>4. It doesn't play well with multi-classing, it doesn't add to other classes the way every other class does, and it can synergize too well with others (I've lost track of what the latest Sage Advice is on paladin smite and pact magic). </p><p></p><p>I'm not saying the warlock is unfun or not flavorful, and invocations are brilliant. I just think the pact magic system needs a revision because it didn't hit design goals of being simple and intuitive.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8744718, member: 7635"] My big problem with pact magic is 1. Being tied to short rests makes their spell regain unreliable, and the majority of the early game is hoarding two spell slots if you don't think a short rest is going to be available. 2. The fact you have your highest spell slot creates incentive to use your highest level spell and ignore lower level ones, save for bread and butter ones like hex. 3. The system breaks down at 10th level, ergo mystic arcanum and the confusion "why warlocks have 6th level spells but the table only goes up to 5th". 4. It doesn't play well with multi-classing, it doesn't add to other classes the way every other class does, and it can synergize too well with others (I've lost track of what the latest Sage Advice is on paladin smite and pact magic). I'm not saying the warlock is unfun or not flavorful, and invocations are brilliant. I just think the pact magic system needs a revision because it didn't hit design goals of being simple and intuitive. [/QUOTE]
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