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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="Remathilis" data-source="post: 8744742" data-attributes="member: 7635"><p>Interesting thoughts everyone.</p><p></p><p>I want to say they even if the system missed the mark, it wasn't bad. I just feel many of them didn't quite do what they advertised. </p><p></p><p>A good example is background features and Adventure Paths. If your DM was using one of the many storylines WotC provided, there was little opportunity to use them. The earlier Sword Coast ones occasionally have times you could meet with a noble or get a free inn room, but the more far afield you went, the less useful they were (free room and board from your temple was useless in Avernus, meeting a noble in Barovia is detrimental to your health!). I know that also is a part of the DM and prepackaged modules, but if WotC couldn't find ways to fit uses for backgrounds into their adventures, most newer DMs weren't going to be able to.</p><p></p><p>So the idea was solid, but the fact that they were easily rendered moot by most adventures meant they rarely were a factor in game. </p><p></p><p>If I was to add a few new ones, I'd say Downtime didn't work as desired due to how often games without home bases don't have weeks or months of sitting at home. I'd also say the 6-8 encounters per day design is fine for Dungeon Crawls but failed in other types of resource balancing. Ymmv on those.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8744742, member: 7635"] Interesting thoughts everyone. I want to say they even if the system missed the mark, it wasn't bad. I just feel many of them didn't quite do what they advertised. A good example is background features and Adventure Paths. If your DM was using one of the many storylines WotC provided, there was little opportunity to use them. The earlier Sword Coast ones occasionally have times you could meet with a noble or get a free inn room, but the more far afield you went, the less useful they were (free room and board from your temple was useless in Avernus, meeting a noble in Barovia is detrimental to your health!). I know that also is a part of the DM and prepackaged modules, but if WotC couldn't find ways to fit uses for backgrounds into their adventures, most newer DMs weren't going to be able to. So the idea was solid, but the fact that they were easily rendered moot by most adventures meant they rarely were a factor in game. If I was to add a few new ones, I'd say Downtime didn't work as desired due to how often games without home bases don't have weeks or months of sitting at home. I'd also say the 6-8 encounters per day design is fine for Dungeon Crawls but failed in other types of resource balancing. Ymmv on those. [/QUOTE]
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