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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="MockingBird" data-source="post: 8745086" data-attributes="member: 6985008"><p>Backgrounds, traits and flaws etc work very well with casual/new players in my experience. They've never played rpgs or really dig deep into them so having these to pick from was great. Also it gives me, the DM, lots of ideas on how to tie the characters into the world. They don't feel like they are only there to crawl dungeons for no reason. I also feel that forcing a new player to make up their own background is a big ask. I mean this as a brand new players perspective. They aren't going to know how big or little of an impact it will have on their character, so giving them something to choose from helps move things along. This is all from my personal experience. I don't have the luxury to play with hard-core D&D players, they are all casual or brand new. I really don't want WotC to lose sight of this aspect by making character Gen complicated for the sake of being complicated, example being forced feats.</p></blockquote><p></p>
[QUOTE="MockingBird, post: 8745086, member: 6985008"] Backgrounds, traits and flaws etc work very well with casual/new players in my experience. They've never played rpgs or really dig deep into them so having these to pick from was great. Also it gives me, the DM, lots of ideas on how to tie the characters into the world. They don't feel like they are only there to crawl dungeons for no reason. I also feel that forcing a new player to make up their own background is a big ask. I mean this as a brand new players perspective. They aren't going to know how big or little of an impact it will have on their character, so giving them something to choose from helps move things along. This is all from my personal experience. I don't have the luxury to play with hard-core D&D players, they are all casual or brand new. I really don't want WotC to lose sight of this aspect by making character Gen complicated for the sake of being complicated, example being forced feats. [/QUOTE]
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Postmortem: 10 Ideas in 5e that didn't quite work...
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