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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="Staffan" data-source="post: 8746007" data-attributes="member: 907"><p>Completely agree on these ones. I want 4e-style short rests and healing. Healers should be useful for in-combat healing, but not necessary for adventuring. And I've ranted numerous times about how hit dice might <strong>seem</strong> like healing surges, but can't be used in the same way because instead of having a fixed number of heals that scale with level, you have a level-based number of heals with a fixed power. That means that an ability like "spend a hit die to X" doesn't work the same way as "spend a healing surge to X".</p><p></p><p></p><p>D&D's schools are bad, have always been bad, and should feel bad.</p><p></p><p>At least for me, the thing I want is not a "melee wizard". I want a frickin' swordmage, who uses magic as part of their fighting style. Spells like <em>lightning lure</em> is a good start, but should have a much longer range (if you look at the range and wonder "but why can't I just walk up to them and hit them instead?", it's too short). I want something that looks and feels like a World of Warcraft Death Knight or Enhancement Shaman.</p><p></p><p>I don't need <em>fireball</em>, I need a spell that teleports me into the middle of a horde of foes with a mighty explosion that deals some damage and knocks people over, and then lets me make an attack on everyone nearby. I want to charge my weapon with frost so that when I strike my foe, I will freeze their feet to the ground so they can't escape.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8746007, member: 907"] Completely agree on these ones. I want 4e-style short rests and healing. Healers should be useful for in-combat healing, but not necessary for adventuring. And I've ranted numerous times about how hit dice might [B]seem[/B] like healing surges, but can't be used in the same way because instead of having a fixed number of heals that scale with level, you have a level-based number of heals with a fixed power. That means that an ability like "spend a hit die to X" doesn't work the same way as "spend a healing surge to X". D&D's schools are bad, have always been bad, and should feel bad. At least for me, the thing I want is not a "melee wizard". I want a frickin' swordmage, who uses magic as part of their fighting style. Spells like [I]lightning lure[/I] is a good start, but should have a much longer range (if you look at the range and wonder "but why can't I just walk up to them and hit them instead?", it's too short). I want something that looks and feels like a World of Warcraft Death Knight or Enhancement Shaman. I don't need [I]fireball[/I], I need a spell that teleports me into the middle of a horde of foes with a mighty explosion that deals some damage and knocks people over, and then lets me make an attack on everyone nearby. I want to charge my weapon with frost so that when I strike my foe, I will freeze their feet to the ground so they can't escape. [/QUOTE]
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