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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="Ruin Explorer" data-source="post: 8751875" data-attributes="member: 18"><p>I feel like, whilst 5E has some stuff that really works tremendously well, stuff like the 6 saves, the un-integrated HD system, the Short/Long rest system, the flip-flopping on class and race design, the 6-8 encounters/day incident (which is really the 30-50 feral hogs of RPGs - 1d3+2 x 10 feral hogs I should say - I just want to know what their treasure types were!), the whole of the DMG which omg such an unhelpful mess, the half-considered Skill/Tool proficiency system, a bunch of the subclasses and so on all just mean that it's most unfinished-seeming edition of D&D. To me what it feels like is, the system needed another six months of playtesting and thinking, minimum, maybe more, but the designers were told time to lock features, they're publishing in X months, and so we got what we got. Maybe the designers were fine with that - but they shouldn't have been!</p><p></p><p>(We know that happened to 4E, too, but 4E didn't feel as unfinished, it didn't have any components as inconsistent as the above - its major issues were Skill Challenges sucked on launch, and monster math needed updated. That and like, whoever was writing Feats for like the first year or two of the game should honestly have been jailed for the protection of D&D, so many unnecessary hyperspecific Feats good god.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8751875, member: 18"] I feel like, whilst 5E has some stuff that really works tremendously well, stuff like the 6 saves, the un-integrated HD system, the Short/Long rest system, the flip-flopping on class and race design, the 6-8 encounters/day incident (which is really the 30-50 feral hogs of RPGs - 1d3+2 x 10 feral hogs I should say - I just want to know what their treasure types were!), the whole of the DMG which omg such an unhelpful mess, the half-considered Skill/Tool proficiency system, a bunch of the subclasses and so on all just mean that it's most unfinished-seeming edition of D&D. To me what it feels like is, the system needed another six months of playtesting and thinking, minimum, maybe more, but the designers were told time to lock features, they're publishing in X months, and so we got what we got. Maybe the designers were fine with that - but they shouldn't have been! (We know that happened to 4E, too, but 4E didn't feel as unfinished, it didn't have any components as inconsistent as the above - its major issues were Skill Challenges sucked on launch, and monster math needed updated. That and like, whoever was writing Feats for like the first year or two of the game should honestly have been jailed for the protection of D&D, so many unnecessary hyperspecific Feats good god.) [/QUOTE]
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