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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="Ruin Explorer" data-source="post: 8752589" data-attributes="member: 18"><p>Whilst the Warlock one is a misfit because it's taste/aesthetics whereas the rest are actual mechanical issues of various kinds, it'd be pretty easy to fix a lot of the rest, except the "sacks of HP one", sadly.</p><p></p><p>Sacks of HP would be easy to fix with an incompatible edition. Just have PCs start with about as many HP as L3 (by whatever mathematical trick), and then kill the assumption that you gain an HD every level, instead have some sort of deal where either you gain HD every other level, or you gain them every level up to L9 or something then it goes to "every other" or otherwise stops increasing so fast. At the same time, slash the amount of HP monsters have by an appropriate amount, which is going to be pretty large.</p><p></p><p>But sadly that requires incompatibility.</p><p></p><p>For the rest:</p><p></p><p>Magic items - Easy, just give us numbers!</p><p>Zero HP - Easy, loads of RPGs offer solutions. Some variant of what Worlds Without Number does might work.</p><p>Shield spell - Honestly remove it as a spell and make it a class feature for Wizard (and maaaaaybe others). And not a level 1 feature! It's not actually iconic outside D&D nerds, helpfully (unlike Fireball, say).</p><p>Crits - Loads of things you could do. Bring back multipliers for PC weapons or have a crit always be maximized + 1 die etc.</p><p>Feats - Fix 'em.</p><p>Monks - Fix 'em.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8752589, member: 18"] Whilst the Warlock one is a misfit because it's taste/aesthetics whereas the rest are actual mechanical issues of various kinds, it'd be pretty easy to fix a lot of the rest, except the "sacks of HP one", sadly. Sacks of HP would be easy to fix with an incompatible edition. Just have PCs start with about as many HP as L3 (by whatever mathematical trick), and then kill the assumption that you gain an HD every level, instead have some sort of deal where either you gain HD every other level, or you gain them every level up to L9 or something then it goes to "every other" or otherwise stops increasing so fast. At the same time, slash the amount of HP monsters have by an appropriate amount, which is going to be pretty large. But sadly that requires incompatibility. For the rest: Magic items - Easy, just give us numbers! Zero HP - Easy, loads of RPGs offer solutions. Some variant of what Worlds Without Number does might work. Shield spell - Honestly remove it as a spell and make it a class feature for Wizard (and maaaaaybe others). And not a level 1 feature! It's not actually iconic outside D&D nerds, helpfully (unlike Fireball, say). Crits - Loads of things you could do. Bring back multipliers for PC weapons or have a crit always be maximized + 1 die etc. Feats - Fix 'em. Monks - Fix 'em. [/QUOTE]
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