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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="Lanefan" data-source="post: 8755700" data-attributes="member: 29398"><p>And how do you define when an act has begun and-or ended?</p><p></p><p>This has always been my issue with encounter-based design: in many cases sure, it's easy to tell when an encounter begins and ends. But in many other cases it isn't. Is sneaking into the castle all one encounter or it is broken down into sub-encounters e.g. climbing the wall, sneaking past the guards, picking the door to the treasury, etc.? Is encounter defined universally or is it subjective to the character? (example: party is in a fight in one room [encounter A] meanwhile a PC sneaks away from that fight and finds trouble in another room - is that still encounter A or a separate encounter B; and how is it defined if-when the other PCs come to bail out the sneaker?)</p><p></p><p>Using in-game time as the delimiter gives everything a consistent foundation, assuming the DM keeps track of in-game time (and what DM doesn't?). Forcing the party to take actual breaks (i.e. in the fiction, resting for a while) also acts as a clear delimiter.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8755700, member: 29398"] And how do you define when an act has begun and-or ended? This has always been my issue with encounter-based design: in many cases sure, it's easy to tell when an encounter begins and ends. But in many other cases it isn't. Is sneaking into the castle all one encounter or it is broken down into sub-encounters e.g. climbing the wall, sneaking past the guards, picking the door to the treasury, etc.? Is encounter defined universally or is it subjective to the character? (example: party is in a fight in one room [encounter A] meanwhile a PC sneaks away from that fight and finds trouble in another room - is that still encounter A or a separate encounter B; and how is it defined if-when the other PCs come to bail out the sneaker?) Using in-game time as the delimiter gives everything a consistent foundation, assuming the DM keeps track of in-game time (and what DM doesn't?). Forcing the party to take actual breaks (i.e. in the fiction, resting for a while) also acts as a clear delimiter. [/QUOTE]
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