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Postmortem: 10 Ideas in 5e that didn't quite work...
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<blockquote data-quote="kunadam" data-source="post: 8756854" data-attributes="member: 57610"><p>Alderac said it more elegantly.</p><p>The DM has the script, so the DM knows what is an encounter and what is an act (sequence). So the DM can design these knowing what the players have as resources to them. And the DM can also just tell the party, that today session will be one act, or part of one. And then players can prepare accordingly. I know that there is a lot of meta in this.</p><p>But stopping for exactly one hour after a fight, or looking for place to sleep after some major battles is also meta.</p></blockquote><p></p>
[QUOTE="kunadam, post: 8756854, member: 57610"] Alderac said it more elegantly. The DM has the script, so the DM knows what is an encounter and what is an act (sequence). So the DM can design these knowing what the players have as resources to them. And the DM can also just tell the party, that today session will be one act, or part of one. And then players can prepare accordingly. I know that there is a lot of meta in this. But stopping for exactly one hour after a fight, or looking for place to sleep after some major battles is also meta. [/QUOTE]
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Postmortem: 10 Ideas in 5e that didn't quite work...
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