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<blockquote data-quote="Oghma" data-source="post: 198220" data-attributes="member: 71"><p>I'm going to re-post the character stats I have, as a refresher. I'll advance them in level in a bit.</p><p></p><p><strong>Gimil Tor</strong></p><p></p><p>Male Dwarf Bbn2/Ftr1; medium sized humanoid (dwarf); HD 2d12+1d10+15; hp 40; Init +4 (+4 Dex,); Speed 30 ft; AC 15 (+4 Dex, +1 ring (def)); Attack (masterwork great sword) +8 melee, or mighty masterwork composite longbow (+8); Dmg greatsword 2d6 +4 (Crit 19-20/x2), arrow d8+4 (Crit x3); SV Fort +10, Ref +4, Will +2; AL CN Str 18, Dex 18, Con 20, Int 14, Wis 14, Cha 10.</p><p></p><p>Languages Spoken: Common, Dwarf languages </p><p></p><p>Skills and Feats: Climb +7, Handle Animal +2, Hide +5, Jump +7, Listen +8, Move Silently +6, Ride +5, Search +3, Spot +3, Swim 0, Wilderness Lore +8</p><p></p><p>Dodge, Power Attack, Track</p><p></p><p>Special Abilities and Qualities: Dwarf racial qualities, Barbarian</p><p></p><p>Magic Items:</p><p></p><p>Ring protection +1</p><p></p><p>Personal Information:</p><p></p><p><em>Gimil Tor comes from a long lineage of Battle Lords. His father Millodur, his grandfather Dwalnir, and his Great Beard before him were mighty slayers of Giants and their kin. Gimil’s clan Torheim and their delve brothers Clan Tungheim shared the Great Hall of Magnethane. The Clans prospered much from their relationship, and many great items, weapons, and tomes of knowledge were created in Magnethane.</em></p><p><em></em></p><p><em>However, through the ages their prosperity did not go unnoticed, and consequently the holdings and hills were coveted by many that dwelt within the region, both above and below the mountains. These bands raided an fought the Clans, but were never considered a serious threat.</em></p><p><em></em></p><p><em>Then in the era that came to be known as the Cataclysm, a colossal upheaval shook the foundations of the Delve. Through a rift that opened in the earth came giants, with beards of flame and greatswords the size of three tall dwarves. The Clans were well equipped to fight these foes, despite the damage done to the Delve, and they did so. For the next year, the clans held the giants at bay in many mighty battles, where the Battle Lords repeatedly showed their prowess. A Great War with the giant was not beyond their means.</em></p><p><em></em></p><p><em>However, the following year the fire giant king, Infernimus, struck an alliance with evil mindlords that had opened a rift from another plane nearby. These “Ithillids”, as they were called, soon tipped the scales of war in favor of the giants and in a final battle most of the dwarves lost their minds or their lives. The carnage that took place was unimaginable and the Clans were decimated. The great halls, treasuries, and learning centers of the Delve were sacked nd looted. Out of the over 15,000 dwarves living at Magnethane, only 100 escaped death or slavery. </em></p><p><em></em></p><p><em>They fled with what little they could carry to a small valley several leagues away. Many of the escapees suffered mental afflictions caused by the mind flayer’s insidious assault. With the loss of Gimil’s grandfather, his father forged his great sorrow and loss into an implacable hatred for his foes. He instilled this hatred into his small son Gimil, whom he referred to as his ‘little hammer”. Throughout his childhood Gimil heard, recited and learned all that was left of his clan lore, for oral transmission of their history was the only method left to the survivors.</em></p><p><em></em></p><p><em>They spent the next thirty years fighting skirmishes and harrying the creatures that called the great hall theirs.</em></p><p><em></em></p><p><em>Every few months the refugees moved to new camps, never far from Magnethane but out of the reach of the invaders. This nomadic lifestyle taught much to Gimil and the other survivors, but also omitted much. Many of them lived a hand to mouth existence, barely able to feed themselves, their lore and learning gradually disappearing in the need to survive.</em></p><p><em></em></p><p><em>After his passage into full Beardhood, Gimil went on raids with his father and soon became the pride of the Clan. In him they saw the reincarnation of his Great Grand Beard, because of his fighting prowess and natural skill. His style was more primal, a rage smoldering inside him that was fearsome to behold when it overtook him.</em></p><p><em></em></p><p><em>Impossibly, the following year everything got worse. A large marauding band of ogres, orcs, and misfit humans found the camp, and on that dark night ambushed the refugees, killing everyone, plundering everything, and leaving the decapitated bodies to rot in the morning sun. Gimil had been on a lone hunting trip and returned to find the carnage left there by the marauding band.</em></p><p><em></em></p><p><em>He fled. He ran for he knew not how long, nor how far, running until his boots were worn through and his feet were blood shreds. Then he collapsed.</em></p><p><em></em></p><p><em>Gimil awoke nest to a stream. He looked up to see the face of a fellow dwarf and hear him exclaim, “By Clanggedin’s silver beard, you’re alive!” </em></p><p><em></em></p><p><em>Ord, a priest of Clangeddin, administered and tended to his wounds for the next week. After much time, conversation, and companionship, trust and a friendship developed between the two. Ord helped heal Gimil’s other wounds, the unseen ones. Travelling into the lowlands, he met Rattlin, a halfling, and Posy, a gnome. Rattlin’s mischievous ways and Posy’s sassy mouth gradually brought to Gimil an appreciation of a more civilized, kinder world.</em></p><p><em></em></p><p><em>Now Gimil’s predjudices are slowly dissolving, and with his friends/ help, someday hopes to find his father’s great sword, Reaver, and take back Magnethane. He still burns with the desire to exact vengeance on the Delves current inhabitants.</em></p><p><em></em></p><p><em></em></p><p></p><p><strong>Posy Feytickle </strong></p><p></p><p>Female Gnome Sor 3; small sized humanoid (gnome); HD 3d4 +16; hp 22; Init +3 (+3 Dex,); Speed 20 ft; AC 14 (+4 Dex); Attack (dagger) +3 melee, or thrown dagger +5 or light crossbow (+5)(+10); Dmg dagger d4 +1 (Crit 19-20/x2), crossbow bolt d8 (Crit 19-20 x2); SV Fort +5, Ref +4, Will +6; AL NG Str 13, Dex 16, Con 18, Int 16, Wis 16, Cha 18.</p><p></p><p>Languages Spoken: Common, Dwarf, Draconic, Gnome, Orc</p><p></p><p>Skills and Feats: Bluff +6, Concentration +10, Diplomacy +5, Hide +8, Listen +6, Search +4, Sense Motive +7, Spellcraft +7, Spot +5.</p><p></p><p>Spell Focus (Evocation), Enlarge Spell</p><p></p><p>Special Abilities and Qualities: Gnome racial qualities, Familiar Ember (dog) +2 Sense Motive, Spells</p><p></p><p>Spells: 0-level: Detect Magic, Disrupt Undead, Flare, Light, Read Magic. 1st level: Mage Armor, Magic Missile, Sleep. (Also, from Gnome special abilities, once/day Dancing lights, Ghost Sound, and Prestidigitation)</p><p></p><p>Magic Items:</p><p></p><p>Potion Cure light wounds, Wand Magic Missile (1st level) 6 charges</p><p></p><p>Personal Information:</p><p></p><p><em>Posy Feytickle’s great-great grandma Bonicka fell in love with an unknown member of the fey races and since then, there has always been a sorcerer in her family. The community accepts this with equanimity, so Posy’s upbringing was no different than any other gnome child’s. As soon as her powers began to appear, she was given training by a local human wizard, Felster, who was kind enough to put up with her incessant questions and blunt commentary. (“Boy, Felster, I can see what you had for lunch. Wash your beard.” </em></p><p><em></em></p><p><em>Posy was well liked by her gnome community of Treedimple, but Posy was a bit outspoken and occasionally ruffled some feathers. She always liked stories of adventures and had several adventurers in her family. For the sanity of the community, she was encouraged by all to find her own path by various subterfuges and advice. She was contemplating this when she met her companions Gimil, Ord, and Ratlin.</em></p><p><em></em></p><p><em></em></p><p><em>Player Notes:</em></p><p><em></em></p><p><em>I created Posy to be an evoker-type, and the Spell Focus (Evocation) was not as useful at low levels as it’s wound up being at mid levels, since there aren’t that many Evocation spells in the low level sorcerer’s repertoire (Magic Missile has no save). I took Enlarge Spell to get more use out of the spells she had, doubling the range of her cantrips and eventually her other spells. </em></p><p><em></em></p><p><em>At this point in her life, Posy is in the middle of the Order of the Risen Star adventure.</em></p><p></p><p></p><p><strong>Rattlin Shadowlurk</strong></p><p></p><p>Male Halfling Rog2/Sor1; small sized humanoid (halfling); HD 2d6+1d4+6; hp 19; Init +4 (+4 Dex,); Speed 20 ft; AC 19 (+5 Dex, +1 size +3 armor); Attack (masterwork short sword) +6 melee, or mighty masterwork composite shortbow (+9); Dmg short sword d6 +3 (Crit 19-20/x2), arrow d6+2 (Crit x3); SV Fort +3, Ref +9, Will +3; AL NG Str 16, Dex 20, Con 14, Int 16, Wis 14, Cha 16.</p><p></p><p>Languages Spoken: Common, Halfling languages (incl dwarvish)</p><p></p><p>Skills and Feats: Bluff +8, Climb +9, Concentration +5, Disable Device +8*, Hide +15, Intimidate +6, Jump +9, Listen +9, Move Silently +11, Open Lock +11*, Pickpocket +6, Search +7, Spot +8#, Tumble +11, Use Magic device +5</p><p></p><p>* Masterwork Theives tools</p><p># +2 Spot from Familiar</p><p></p><p>Feats: Point Blank Shot, Precise shot</p><p></p><p>Special Abilities and Qualities: Halfling racial qualities, Rogue, Sorcerer</p><p></p><p>Spells: True Strike, Magic Missile</p><p></p><p>Familiar: Falcon, Milleneum</p><p></p><p></p><p>I don't have a good copy of Ord, I'll have to find it.</p><p></p><p></p><p></p><p>Oghma</p></blockquote><p></p>
[QUOTE="Oghma, post: 198220, member: 71"] I'm going to re-post the character stats I have, as a refresher. I'll advance them in level in a bit. [b]Gimil Tor[/b] Male Dwarf Bbn2/Ftr1; medium sized humanoid (dwarf); HD 2d12+1d10+15; hp 40; Init +4 (+4 Dex,); Speed 30 ft; AC 15 (+4 Dex, +1 ring (def)); Attack (masterwork great sword) +8 melee, or mighty masterwork composite longbow (+8); Dmg greatsword 2d6 +4 (Crit 19-20/x2), arrow d8+4 (Crit x3); SV Fort +10, Ref +4, Will +2; AL CN Str 18, Dex 18, Con 20, Int 14, Wis 14, Cha 10. Languages Spoken: Common, Dwarf languages Skills and Feats: Climb +7, Handle Animal +2, Hide +5, Jump +7, Listen +8, Move Silently +6, Ride +5, Search +3, Spot +3, Swim 0, Wilderness Lore +8 Dodge, Power Attack, Track Special Abilities and Qualities: Dwarf racial qualities, Barbarian Magic Items: Ring protection +1 Personal Information: [i]Gimil Tor comes from a long lineage of Battle Lords. His father Millodur, his grandfather Dwalnir, and his Great Beard before him were mighty slayers of Giants and their kin. Gimil’s clan Torheim and their delve brothers Clan Tungheim shared the Great Hall of Magnethane. The Clans prospered much from their relationship, and many great items, weapons, and tomes of knowledge were created in Magnethane. However, through the ages their prosperity did not go unnoticed, and consequently the holdings and hills were coveted by many that dwelt within the region, both above and below the mountains. These bands raided an fought the Clans, but were never considered a serious threat. Then in the era that came to be known as the Cataclysm, a colossal upheaval shook the foundations of the Delve. Through a rift that opened in the earth came giants, with beards of flame and greatswords the size of three tall dwarves. The Clans were well equipped to fight these foes, despite the damage done to the Delve, and they did so. For the next year, the clans held the giants at bay in many mighty battles, where the Battle Lords repeatedly showed their prowess. A Great War with the giant was not beyond their means. However, the following year the fire giant king, Infernimus, struck an alliance with evil mindlords that had opened a rift from another plane nearby. These “Ithillids”, as they were called, soon tipped the scales of war in favor of the giants and in a final battle most of the dwarves lost their minds or their lives. The carnage that took place was unimaginable and the Clans were decimated. The great halls, treasuries, and learning centers of the Delve were sacked nd looted. Out of the over 15,000 dwarves living at Magnethane, only 100 escaped death or slavery. They fled with what little they could carry to a small valley several leagues away. Many of the escapees suffered mental afflictions caused by the mind flayer’s insidious assault. With the loss of Gimil’s grandfather, his father forged his great sorrow and loss into an implacable hatred for his foes. He instilled this hatred into his small son Gimil, whom he referred to as his ‘little hammer”. Throughout his childhood Gimil heard, recited and learned all that was left of his clan lore, for oral transmission of their history was the only method left to the survivors. They spent the next thirty years fighting skirmishes and harrying the creatures that called the great hall theirs. Every few months the refugees moved to new camps, never far from Magnethane but out of the reach of the invaders. This nomadic lifestyle taught much to Gimil and the other survivors, but also omitted much. Many of them lived a hand to mouth existence, barely able to feed themselves, their lore and learning gradually disappearing in the need to survive. After his passage into full Beardhood, Gimil went on raids with his father and soon became the pride of the Clan. In him they saw the reincarnation of his Great Grand Beard, because of his fighting prowess and natural skill. His style was more primal, a rage smoldering inside him that was fearsome to behold when it overtook him. Impossibly, the following year everything got worse. A large marauding band of ogres, orcs, and misfit humans found the camp, and on that dark night ambushed the refugees, killing everyone, plundering everything, and leaving the decapitated bodies to rot in the morning sun. Gimil had been on a lone hunting trip and returned to find the carnage left there by the marauding band. He fled. He ran for he knew not how long, nor how far, running until his boots were worn through and his feet were blood shreds. Then he collapsed. Gimil awoke nest to a stream. He looked up to see the face of a fellow dwarf and hear him exclaim, “By Clanggedin’s silver beard, you’re alive!” Ord, a priest of Clangeddin, administered and tended to his wounds for the next week. After much time, conversation, and companionship, trust and a friendship developed between the two. Ord helped heal Gimil’s other wounds, the unseen ones. Travelling into the lowlands, he met Rattlin, a halfling, and Posy, a gnome. Rattlin’s mischievous ways and Posy’s sassy mouth gradually brought to Gimil an appreciation of a more civilized, kinder world. Now Gimil’s predjudices are slowly dissolving, and with his friends/ help, someday hopes to find his father’s great sword, Reaver, and take back Magnethane. He still burns with the desire to exact vengeance on the Delves current inhabitants. [/i] [b]Posy Feytickle [/b] Female Gnome Sor 3; small sized humanoid (gnome); HD 3d4 +16; hp 22; Init +3 (+3 Dex,); Speed 20 ft; AC 14 (+4 Dex); Attack (dagger) +3 melee, or thrown dagger +5 or light crossbow (+5)(+10); Dmg dagger d4 +1 (Crit 19-20/x2), crossbow bolt d8 (Crit 19-20 x2); SV Fort +5, Ref +4, Will +6; AL NG Str 13, Dex 16, Con 18, Int 16, Wis 16, Cha 18. Languages Spoken: Common, Dwarf, Draconic, Gnome, Orc Skills and Feats: Bluff +6, Concentration +10, Diplomacy +5, Hide +8, Listen +6, Search +4, Sense Motive +7, Spellcraft +7, Spot +5. Spell Focus (Evocation), Enlarge Spell Special Abilities and Qualities: Gnome racial qualities, Familiar Ember (dog) +2 Sense Motive, Spells Spells: 0-level: Detect Magic, Disrupt Undead, Flare, Light, Read Magic. 1st level: Mage Armor, Magic Missile, Sleep. (Also, from Gnome special abilities, once/day Dancing lights, Ghost Sound, and Prestidigitation) Magic Items: Potion Cure light wounds, Wand Magic Missile (1st level) 6 charges Personal Information: [i]Posy Feytickle’s great-great grandma Bonicka fell in love with an unknown member of the fey races and since then, there has always been a sorcerer in her family. The community accepts this with equanimity, so Posy’s upbringing was no different than any other gnome child’s. As soon as her powers began to appear, she was given training by a local human wizard, Felster, who was kind enough to put up with her incessant questions and blunt commentary. (“Boy, Felster, I can see what you had for lunch. Wash your beard.” Posy was well liked by her gnome community of Treedimple, but Posy was a bit outspoken and occasionally ruffled some feathers. She always liked stories of adventures and had several adventurers in her family. For the sanity of the community, she was encouraged by all to find her own path by various subterfuges and advice. She was contemplating this when she met her companions Gimil, Ord, and Ratlin. Player Notes: I created Posy to be an evoker-type, and the Spell Focus (Evocation) was not as useful at low levels as it’s wound up being at mid levels, since there aren’t that many Evocation spells in the low level sorcerer’s repertoire (Magic Missile has no save). I took Enlarge Spell to get more use out of the spells she had, doubling the range of her cantrips and eventually her other spells. At this point in her life, Posy is in the middle of the Order of the Risen Star adventure.[/i] [b]Rattlin Shadowlurk[/b] Male Halfling Rog2/Sor1; small sized humanoid (halfling); HD 2d6+1d4+6; hp 19; Init +4 (+4 Dex,); Speed 20 ft; AC 19 (+5 Dex, +1 size +3 armor); Attack (masterwork short sword) +6 melee, or mighty masterwork composite shortbow (+9); Dmg short sword d6 +3 (Crit 19-20/x2), arrow d6+2 (Crit x3); SV Fort +3, Ref +9, Will +3; AL NG Str 16, Dex 20, Con 14, Int 16, Wis 14, Cha 16. Languages Spoken: Common, Halfling languages (incl dwarvish) Skills and Feats: Bluff +8, Climb +9, Concentration +5, Disable Device +8*, Hide +15, Intimidate +6, Jump +9, Listen +9, Move Silently +11, Open Lock +11*, Pickpocket +6, Search +7, Spot +8#, Tumble +11, Use Magic device +5 * Masterwork Theives tools # +2 Spot from Familiar Feats: Point Blank Shot, Precise shot Special Abilities and Qualities: Halfling racial qualities, Rogue, Sorcerer Spells: True Strike, Magic Missile Familiar: Falcon, Milleneum I don't have a good copy of Ord, I'll have to find it. Oghma [/QUOTE]
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