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PoTA Greyhawk?
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<blockquote data-quote="hastur_nz" data-source="post: 7105444" data-attributes="member: 40592"><p>I once ran A1, and maybe a bit of A2, using AD&D rules. It was a real eye-opener, in terms of showing us how what we remembered with fond nostalgia, was actually a real mess and required a lot of house-ruling to actually have anything coherent in terms of how you were meant to actually run combat, etc. (DMG was a great read for ideas, but terribly incoherent).</p><p></p><p>Anyway, if you want to play Princes of the Apocalypse on Greyhawk, I think you really don't need much change, and the core answers are already listed here. </p><p> But while removing some races and classes might be more 'true' to the AD&D world, keep in mind a lot of players may not like it, and resent it. Same if you restrict alignments, and combos of races with classes (next step - the dreaded level restrictions!) Those rules are a thing of the past i.e. 1st edition, not really a thing of Greyhawk per se. Remember, back in the day AD&D was Greyhawk, or visa versa, and 3.x brought it back as the core world; the world of Greyhawk, is pretty much the world of D&D, apart from the Gods, there's not really anything explicitly required to change. So my point is simply this - ask yourself, "will this fix a 'not Greyhawk' problem, and will it make the game more fun for my players", and the answer will probably be, most of the time, that you don't need that change after all. </p><p></p><p>For example, if you have someone who really wants to play a Dragonborn Warlock, it's an opportunity for the player to help describe exactly where the Dragonborn comes from, as well as how their Patron fits into the world; it's also an opportunity for you as DM to create some future plot-hooks based on that. If everyone wants to play Humans, it's an opportunity to explore their lineage, how that might relate to the locals as well as the cultists, and so on. If people want to play Dwarves, Gnomes, Elves etc, well what's in the PHB is all fine for Greyhawk, and if you're in or around the Kron Hills all the traditional Demi-Humans exist somewhere thereabouts, so it's a chance to actually feature a home village or two, at some point.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7105444, member: 40592"] I once ran A1, and maybe a bit of A2, using AD&D rules. It was a real eye-opener, in terms of showing us how what we remembered with fond nostalgia, was actually a real mess and required a lot of house-ruling to actually have anything coherent in terms of how you were meant to actually run combat, etc. (DMG was a great read for ideas, but terribly incoherent). Anyway, if you want to play Princes of the Apocalypse on Greyhawk, I think you really don't need much change, and the core answers are already listed here. But while removing some races and classes might be more 'true' to the AD&D world, keep in mind a lot of players may not like it, and resent it. Same if you restrict alignments, and combos of races with classes (next step - the dreaded level restrictions!) Those rules are a thing of the past i.e. 1st edition, not really a thing of Greyhawk per se. Remember, back in the day AD&D was Greyhawk, or visa versa, and 3.x brought it back as the core world; the world of Greyhawk, is pretty much the world of D&D, apart from the Gods, there's not really anything explicitly required to change. So my point is simply this - ask yourself, "will this fix a 'not Greyhawk' problem, and will it make the game more fun for my players", and the answer will probably be, most of the time, that you don't need that change after all. For example, if you have someone who really wants to play a Dragonborn Warlock, it's an opportunity for the player to help describe exactly where the Dragonborn comes from, as well as how their Patron fits into the world; it's also an opportunity for you as DM to create some future plot-hooks based on that. If everyone wants to play Humans, it's an opportunity to explore their lineage, how that might relate to the locals as well as the cultists, and so on. If people want to play Dwarves, Gnomes, Elves etc, well what's in the PHB is all fine for Greyhawk, and if you're in or around the Kron Hills all the traditional Demi-Humans exist somewhere thereabouts, so it's a chance to actually feature a home village or two, at some point. [/QUOTE]
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