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PotA - speed up needed
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<blockquote data-quote="Nailen" data-source="post: 7551354" data-attributes="member: 6896493"><p>Hi all,</p><p>Appreciate they most moved on from PotA a while back, but I've been running my group through it for what feels like ages. Campaign fatigue is beginning to set in with player and DM alike so I'm pondering ways to speed it up.</p><p></p><p>Current situation is that the air and water temples are clear and Aerisi is dead. They are pretty much done with the earth temple and will got 10th level when they do.</p><p></p><p>My thoughts are to have an NPC encourage them down into the Fane rather than the fire temple, and have them meet Gar Shatterkeel.</p><p>With him down, the PC who is attuned to windvane gets a vision/dream of Marlos and Vanifer arguing and facing off. One dies and the other goes to complete the summoning.</p><p></p><p>With the party at 11th level I think Imix and Ogremoch will be way too powerful for them. So, I am thinking of ways it could be a bit more balanced but still a 'deadly' encounter.</p><p>I could tone down Ogremoch - reduce AC and HP and attack bonuses etc to something more like CR 16. Possibly reduce damage dealt as well.</p><p>Similar with Imix, and then I remembered that they have a water orb of destruction that they saved from one of the scripted cult attacks. If that was set off in the Weeping Collossus it could be epic..!! A lot of steam (everything obscured) but I think Imix could take damage or some other negative effect from that much water...</p><p>I could also add some cool weaponry (oathbow for example) or give them access to a massive stash of potions..</p><p>Also wondering on how to make sure they work out that the elemental weapon needs to hit/attack/be thrown through the portal to dismiss the Prince. I thought the weapon and portal could either glow the same colour or have some faint light connection...</p><p>If anyone had read this far, I'd love to hear what you think....</p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Nailen, post: 7551354, member: 6896493"] Hi all, Appreciate they most moved on from PotA a while back, but I've been running my group through it for what feels like ages. Campaign fatigue is beginning to set in with player and DM alike so I'm pondering ways to speed it up. Current situation is that the air and water temples are clear and Aerisi is dead. They are pretty much done with the earth temple and will got 10th level when they do. My thoughts are to have an NPC encourage them down into the Fane rather than the fire temple, and have them meet Gar Shatterkeel. With him down, the PC who is attuned to windvane gets a vision/dream of Marlos and Vanifer arguing and facing off. One dies and the other goes to complete the summoning. With the party at 11th level I think Imix and Ogremoch will be way too powerful for them. So, I am thinking of ways it could be a bit more balanced but still a 'deadly' encounter. I could tone down Ogremoch - reduce AC and HP and attack bonuses etc to something more like CR 16. Possibly reduce damage dealt as well. Similar with Imix, and then I remembered that they have a water orb of destruction that they saved from one of the scripted cult attacks. If that was set off in the Weeping Collossus it could be epic..!! A lot of steam (everything obscured) but I think Imix could take damage or some other negative effect from that much water... I could also add some cool weaponry (oathbow for example) or give them access to a massive stash of potions.. Also wondering on how to make sure they work out that the elemental weapon needs to hit/attack/be thrown through the portal to dismiss the Prince. I thought the weapon and portal could either glow the same colour or have some faint light connection... If anyone had read this far, I'd love to hear what you think.... Cheers! [/QUOTE]
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