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General Tabletop Discussion
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PotA - speed up needed
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<blockquote data-quote="MechaPilot" data-source="post: 7551477" data-attributes="member: 82779"><p>One of the easiest ways to speed up PotA is to have one of the cults attack their opposite. The earth and air cults despise each other, so do the fire and water cults.</p><p></p><p>Frankly, the air cult is the weakest. If your party is well into the adventure and hasn't crushed them yet, have one of the other cults wipe out the air cult. Or, if your group is on the weaker side, have either the fire or earth cult be destroyed by one or more of the other cults.</p><p></p><p>Another way to speed this up is to remove one layer of dungeons. Each cult has their facade dungeon (a tower, a keep, etc) in the hills, and then their temple of elemental evil dungeon below the hills. Maybe some of the cults are still using their facade dungeon as a base to excavate their part of the temple. Doing this will require moving the cult leader to the facade dungeon, but relatively little else.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7551477, member: 82779"] One of the easiest ways to speed up PotA is to have one of the cults attack their opposite. The earth and air cults despise each other, so do the fire and water cults. Frankly, the air cult is the weakest. If your party is well into the adventure and hasn't crushed them yet, have one of the other cults wipe out the air cult. Or, if your group is on the weaker side, have either the fire or earth cult be destroyed by one or more of the other cults. Another way to speed this up is to remove one layer of dungeons. Each cult has their facade dungeon (a tower, a keep, etc) in the hills, and then their temple of elemental evil dungeon below the hills. Maybe some of the cults are still using their facade dungeon as a base to excavate their part of the temple. Doing this will require moving the cult leader to the facade dungeon, but relatively little else. [/QUOTE]
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PotA - speed up needed
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