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PotA - speed up needed
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<blockquote data-quote="Nailen" data-source="post: 7551536" data-attributes="member: 6896493"><p>Yep, I see what you're saying. However, the campaign fatigue is hitting the DM (me) as well as the players - I wanna get playing, but I don't want to just drop the campaign.</p><p></p><p>Overall we've all enjoyed it - using event based levelling has been great. I've levelled them after each outpost/temple which keeps the new skills coming at a good pace.</p><p>One of the players is quite cautious about descending into places that they won't be able to cope with, so wants them to dungeon crawl through everything. This could potentially take another year of play!!</p><p>There's a good level of trust between players and DM - they know that if an NPC encourages them to hurry down to the Fane that I wouldn't do it in an attempt to kill them all.</p><p>I think they can cope with the Fane and the Weeping Colossus. It's just the final showdown could be lethal...</p></blockquote><p></p>
[QUOTE="Nailen, post: 7551536, member: 6896493"] Yep, I see what you're saying. However, the campaign fatigue is hitting the DM (me) as well as the players - I wanna get playing, but I don't want to just drop the campaign. Overall we've all enjoyed it - using event based levelling has been great. I've levelled them after each outpost/temple which keeps the new skills coming at a good pace. One of the players is quite cautious about descending into places that they won't be able to cope with, so wants them to dungeon crawl through everything. This could potentially take another year of play!! There's a good level of trust between players and DM - they know that if an NPC encourages them to hurry down to the Fane that I wouldn't do it in an attempt to kill them all. I think they can cope with the Fane and the Weeping Colossus. It's just the final showdown could be lethal... [/QUOTE]
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PotA - speed up needed
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