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<blockquote data-quote="TallIan" data-source="post: 6899486" data-attributes="member: 6853819"><p>I always try and use common sense rules. If they just make camp in a room where they just killed a bunch of bad guys, they'll get nothing. If they find some way of getting out the way then maybe. I'll then apply some time moving forward to the dungeon. Eg the bad guys notice missing companions and are now on higher alert.</p><p></p><p>For example. Mid way through lance rock the party needed a long rest. They retreated to the wilderness and made camp, which took the time through midnight and morning, prompting two random encounter rolls. Fortunately for them, nothing came up. In the mean time, Oreoth went to his charnel cave and resurrected more zombies, and reset some traps.</p><p></p><p>In Feathergale Spire, the PCs arrived slightly beaten up from a random encounter and the sky raiders. They approached peacefully, so they were offered a chance to freshen up before the feast, which I counted as a short rest. The thief broke into the commander's office and found the letter about the delegates while the rest of the party were hunting the manticore. Now they are all back (end of session) they need to get out fast, so there is no chance I'm letting them have any kind of rest.</p><p></p><p>Sent from my HTC One using Tapatalk</p></blockquote><p></p>
[QUOTE="TallIan, post: 6899486, member: 6853819"] I always try and use common sense rules. If they just make camp in a room where they just killed a bunch of bad guys, they'll get nothing. If they find some way of getting out the way then maybe. I'll then apply some time moving forward to the dungeon. Eg the bad guys notice missing companions and are now on higher alert. For example. Mid way through lance rock the party needed a long rest. They retreated to the wilderness and made camp, which took the time through midnight and morning, prompting two random encounter rolls. Fortunately for them, nothing came up. In the mean time, Oreoth went to his charnel cave and resurrected more zombies, and reset some traps. In Feathergale Spire, the PCs arrived slightly beaten up from a random encounter and the sky raiders. They approached peacefully, so they were offered a chance to freshen up before the feast, which I counted as a short rest. The thief broke into the commander's office and found the letter about the delegates while the rest of the party were hunting the manticore. Now they are all back (end of session) they need to get out fast, so there is no chance I'm letting them have any kind of rest. Sent from my HTC One using Tapatalk [/QUOTE]
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