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PotA Worth Buying?
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<blockquote data-quote="Agamon" data-source="post: 6682048" data-attributes="member: 184"><p>There may not seem like a sense of urgency in PotA from reading through it as a potential DM, but trust me, the players feel it through the events that take place as the party interferes with the cults. In fact, one of the players even said last session, "We need to take these a-holes down before they kill any more innocents."</p><p></p><p>As for the sandboxy-ness of the adventure, that's the best part, in my opinion. And the flat math of 5e makes it work quite well. Our group of 5 started at 5th level and are now 7th. So far, they went through the areas marked as suitable for 6th level, 9th level, 3rd level, then 7th level, and it's all worked out so far. The only difference is how long they can go without needing to back out to regroup and rest. They play smart. I roll in the open, so no fudging, but I also let them know before we started that the adventure is sandbox, and it's possible they could get in over their heads if not careful.</p><p></p><p>I don't like APs, and as far I'm concerned, PotA isn't an AP; there's no path. Lots of player agency and me DMing on my toes. That's fun.</p></blockquote><p></p>
[QUOTE="Agamon, post: 6682048, member: 184"] There may not seem like a sense of urgency in PotA from reading through it as a potential DM, but trust me, the players feel it through the events that take place as the party interferes with the cults. In fact, one of the players even said last session, "We need to take these a-holes down before they kill any more innocents." As for the sandboxy-ness of the adventure, that's the best part, in my opinion. And the flat math of 5e makes it work quite well. Our group of 5 started at 5th level and are now 7th. So far, they went through the areas marked as suitable for 6th level, 9th level, 3rd level, then 7th level, and it's all worked out so far. The only difference is how long they can go without needing to back out to regroup and rest. They play smart. I roll in the open, so no fudging, but I also let them know before we started that the adventure is sandbox, and it's possible they could get in over their heads if not careful. I don't like APs, and as far I'm concerned, PotA isn't an AP; there's no path. Lots of player agency and me DMing on my toes. That's fun. [/QUOTE]
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