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<blockquote data-quote="DaveDash" data-source="post: 6682361" data-attributes="member: 6786202"><p>I've almost finished Hoard of the Dragon Queen as a player - and I am running Princes of the Apocalypse as a DM.</p><p></p><p>My opinion is the "story" is better in HoTDQ - especially if you cut out the incredibly pointless traveling component - although it has it's issues. Chapter 4 in HoTDQ is probably by most hated experience as a player in D&D my 20 year history. Our DM does plan on running RoT but with some tweaks, since we're not a very good 'diplomacy' party.</p><p></p><p>The actual meat and potatoes stuff in Princes is vastly superior, much more interesting dungeons, far better quality encounter design, better quality module. I find it challenging to run at the start however due to the sheer number of NPCs etc, and I've had to 'streamline' it a bit as to not overwhelm the group in the beginning. Some of the end dungeons in Princes IMO are awesomely designed.</p><p></p><p>In conclusion from my perspective so far*: If you like story, Tyranny of Dragons. If you like classic D&D (exploration and dungeons), Princes is better.</p><p></p><p>Princes is probably worth it just for the dungeons, which you could run without the backdrop of the forgotten realms or the back story. Meaning, they're pretty easy to slot into your campaign.</p><p></p><p>*I much prefer classic D&D with dungeon crawls and such, so my opinion *is* biased.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6682361, member: 6786202"] I've almost finished Hoard of the Dragon Queen as a player - and I am running Princes of the Apocalypse as a DM. My opinion is the "story" is better in HoTDQ - especially if you cut out the incredibly pointless traveling component - although it has it's issues. Chapter 4 in HoTDQ is probably by most hated experience as a player in D&D my 20 year history. Our DM does plan on running RoT but with some tweaks, since we're not a very good 'diplomacy' party. The actual meat and potatoes stuff in Princes is vastly superior, much more interesting dungeons, far better quality encounter design, better quality module. I find it challenging to run at the start however due to the sheer number of NPCs etc, and I've had to 'streamline' it a bit as to not overwhelm the group in the beginning. Some of the end dungeons in Princes IMO are awesomely designed. In conclusion from my perspective so far*: If you like story, Tyranny of Dragons. If you like classic D&D (exploration and dungeons), Princes is better. Princes is probably worth it just for the dungeons, which you could run without the backdrop of the forgotten realms or the back story. Meaning, they're pretty easy to slot into your campaign. *I much prefer classic D&D with dungeon crawls and such, so my opinion *is* biased. [/QUOTE]
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