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Potent Cantrip: To "fix" or not to fix?
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<blockquote data-quote="ClaytonCross" data-source="post: 7419482" data-attributes="member: 6880599"><p>Qualifying spell out now.</p><p></p><p>Wizard: Create Bonfire 1d8(Conjuration), Frostbite 1d6(Evocation), Infestation 1d6(Conjuration), Acid Splash 1d6(Conjuration), Toll the Dead 1d8/1d12 (Necromancy), Poison Spray 1d12(Conjuration), Thunderclap 1d6(Evocation)</p><p></p><p>Magic initiate X feat options: Word of Radiance 1d6(Evocation), Vicious Mockery 1d4(Enchantment), Sacred Flame 1d8(Evocation), Thunderclap </p><p></p><p></p><p>I feel like with the new spells and considering its not all that bad</p><p></p><p><strong>Toll the Dead </strong>1d8/1d12 (Necromancy) - Wisdom save - 60ft range. Best damage </p><p></p><p><strong>Thunderclap</strong> 1d6(Evocation) - Constitution save - 5ft AoE around the caster. </p><p>(could be 96 damage at level 17+ on a <strong>miss</strong> if completely surrounded by 8 enemies and you rolled four 6s, not that it would ever happen, average damage for missing 8 enemies is 56 though I don't know that you will ever have more than 3 regularly and that is 16 damage on miss)</p><p></p><p><strong>Sacred Flame</strong> 1d8 (Evocation) - Dexterity save - 60ft range, "target has gains no benefit from cover" works prior to hit so it will still mean you can still target an enemy in full cover prior, <strong>Radiant damage</strong> stops some regeneration effects -- Acquire through Magic Initiate (Cleric), low DC doesn't matter since you just want to hit them with radiant damage with 100% chance to hit.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7419482, member: 6880599"] Qualifying spell out now. Wizard: Create Bonfire 1d8(Conjuration), Frostbite 1d6(Evocation), Infestation 1d6(Conjuration), Acid Splash 1d6(Conjuration), Toll the Dead 1d8/1d12 (Necromancy), Poison Spray 1d12(Conjuration), Thunderclap 1d6(Evocation) Magic initiate X feat options: Word of Radiance 1d6(Evocation), Vicious Mockery 1d4(Enchantment), Sacred Flame 1d8(Evocation), Thunderclap I feel like with the new spells and considering its not all that bad [B]Toll the Dead [/B]1d8/1d12 (Necromancy) - Wisdom save - 60ft range. Best damage [B]Thunderclap[/B] 1d6(Evocation) - Constitution save - 5ft AoE around the caster. (could be 96 damage at level 17+ on a [B]miss[/B] if completely surrounded by 8 enemies and you rolled four 6s, not that it would ever happen, average damage for missing 8 enemies is 56 though I don't know that you will ever have more than 3 regularly and that is 16 damage on miss) [B]Sacred Flame[/B] 1d8 (Evocation) - Dexterity save - 60ft range, "target has gains no benefit from cover" works prior to hit so it will still mean you can still target an enemy in full cover prior, [B]Radiant damage[/B] stops some regeneration effects -- Acquire through Magic Initiate (Cleric), low DC doesn't matter since you just want to hit them with radiant damage with 100% chance to hit. [/QUOTE]
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