Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Potent Cantrip: To "fix" or not to fix?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7420313" data-attributes="member: 6880599"><p><strong>Thunderclap and Sacred Fame are also evocation</strong> and disadvantage from frostbit is lost per the ability we are talking about so its irrelevant to the topic unless you need 1/2 cold damage for some reason (you likely don't). If your saying your ignoring the ability and taking your favorite cantrip... sure take it too, its not like you only get one cantrip so taking thunderclap and sacred flame gives you the option when its relevant and will be far more effective at that time. That's the point of taking multiple combat can trips. Cold damage has a lot of immunity and resistance too but I will agree that GMs tend to lean on undead as unsympathetic evil which tends to make necrotic resistance more common. Truth be told Toll the dead is the most damaging single target spell with a range over 10ft and poison spray is not only shorter range but poison resistance and immunity is actually more common than necrotic. If your stuck on the secondary effect of frostbite that's fine...But that's also a bit off topic because your taking with disregard to the ability being discussed instead of including it. (Unless your agreement it that Potent Cantrip sucks because its not useful with "the best" evocation spell that qualifies.) </p><p></p><p>I would argue that if you want a single target EVOCATION spell that it not as likely to be resisted and is good with Potent Cantrip... <strong>Lighting Lure</strong> d8 with 15ft range is actually better since it does half damage on scaling d8 lighting damage and pulling an enemy 10ft toward you from 15ft away then moving 30ft away means you can free an ally to move out of combat range and move out of combat range yourself which so a melee opponent has zero chance of hitting either of you. It also uses strength save instead of constitution save which will make it far more effective because dex fighters/rogues are likely to dump strength but NO ONE wants to dump constitution so potent can trip is going to trigger less but be more effective when it does. (I sill prefer Toll the dead to stand further back and do damage but if you want evocation...)</p><p></p><p>There is no need to mulit-class to take Sacred Flame and taking the feat Magic initiate (Cleric) and <strong>you don't just get sacred flame</strong>. I would likely take guidance and healing word as my 1st level spell. Healing word is also (evocation) and its a good once a day save a party member a wizard might normally not have and for story I would be a minor devotee of Ioun who favors knowledge and would support wizards who seek knowledge for the aid of others.</p><p></p><p>Also, Jeremy Crawford comments Sacred Flame here <a href="http://media.wizards.com/2017/podcasts/dnd/DnDPodcast_01_19_2017.mp3" target="_blank">http://media.wizards.com/2017/podcasts/dnd/DnDPodcast_01_19_2017.mp3</a> @ 36:20 after explaining line of sight and invisible wall interactions he specifically states that Scared Flame can attack players in full cover HOWEVER you have to see them so you can hit a target behind wall of force, windows / invisible creatures, or any other barrier that would stop spells traveling from the caster to a target but you can see through. If there is a little crack and you see the target but its still considered enough to be considered in full cover you CAN target it and hit it with sacred flame without any penalty where no other spell can.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7420313, member: 6880599"] [B]Thunderclap and Sacred Fame are also evocation[/B] and disadvantage from frostbit is lost per the ability we are talking about so its irrelevant to the topic unless you need 1/2 cold damage for some reason (you likely don't). If your saying your ignoring the ability and taking your favorite cantrip... sure take it too, its not like you only get one cantrip so taking thunderclap and sacred flame gives you the option when its relevant and will be far more effective at that time. That's the point of taking multiple combat can trips. Cold damage has a lot of immunity and resistance too but I will agree that GMs tend to lean on undead as unsympathetic evil which tends to make necrotic resistance more common. Truth be told Toll the dead is the most damaging single target spell with a range over 10ft and poison spray is not only shorter range but poison resistance and immunity is actually more common than necrotic. If your stuck on the secondary effect of frostbite that's fine...But that's also a bit off topic because your taking with disregard to the ability being discussed instead of including it. (Unless your agreement it that Potent Cantrip sucks because its not useful with "the best" evocation spell that qualifies.) I would argue that if you want a single target EVOCATION spell that it not as likely to be resisted and is good with Potent Cantrip... [B]Lighting Lure[/B] d8 with 15ft range is actually better since it does half damage on scaling d8 lighting damage and pulling an enemy 10ft toward you from 15ft away then moving 30ft away means you can free an ally to move out of combat range and move out of combat range yourself which so a melee opponent has zero chance of hitting either of you. It also uses strength save instead of constitution save which will make it far more effective because dex fighters/rogues are likely to dump strength but NO ONE wants to dump constitution so potent can trip is going to trigger less but be more effective when it does. (I sill prefer Toll the dead to stand further back and do damage but if you want evocation...) There is no need to mulit-class to take Sacred Flame and taking the feat Magic initiate (Cleric) and [B]you don't just get sacred flame[/B]. I would likely take guidance and healing word as my 1st level spell. Healing word is also (evocation) and its a good once a day save a party member a wizard might normally not have and for story I would be a minor devotee of Ioun who favors knowledge and would support wizards who seek knowledge for the aid of others. Also, Jeremy Crawford comments Sacred Flame here [url]http://media.wizards.com/2017/podcasts/dnd/DnDPodcast_01_19_2017.mp3[/url] @ 36:20 after explaining line of sight and invisible wall interactions he specifically states that Scared Flame can attack players in full cover HOWEVER you have to see them so you can hit a target behind wall of force, windows / invisible creatures, or any other barrier that would stop spells traveling from the caster to a target but you can see through. If there is a little crack and you see the target but its still considered enough to be considered in full cover you CAN target it and hit it with sacred flame without any penalty where no other spell can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Potent Cantrip: To "fix" or not to fix?
Top