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<blockquote data-quote="SJ" data-source="post: 2013813" data-attributes="member: 6325"><p>JoeG, good review. I also picked up this product yesterday. While I like it and will certainly use it in my games, it does have a few limits you described.</p><p></p><p>Spell Effects: while the pattern of 'spell effects tied to the portal' occurs repeatedly, it actually works pretty well. There are several instances of 'cool, I never thought of doing that'. Quite clever in their simplicity but likely great game locations.</p><p></p><p>On the flip side, though, I also kept looking for other ideas, magical or not, that made portals interesting. A tome like this doesn't have to have elaborate or complex items to be useful, just sound items to make a GM's life easier and his campaigns more flavorful.</p><p></p><p>CR's: I totally agree the biggest thing missing is some SWAG at CR's. I don't know the formulas for XP cost for the spell effects either, so that might have helped. As a DM I'd probably skip that, but as a player it would be useful. I can read the descriptions, check the spells, and get a feel for the CR, but they could have saved me the work.</p><p></p><p>Verbage: Some of the descriptions are a little forced, but I don't mind the flavor. What might have helped on some of the entries is a paragraph or so on possible uses, like an example. True, some entries have this in the description text, but a few of the ones that are a bit more difficult to visualize don't.</p><p></p><p>One of the things I liked alot about this product is that it also helps me come up with other ideas along the same line. Some of the items in Plexus made me think up similar elements, slightly modified, that can be the basis for fun encounters or even adventures. It is hard to name the criteria for a product to make you more creative with less strain, but this one did.</p><p></p><p>Good stuff.</p><p>SJ</p></blockquote><p></p>
[QUOTE="SJ, post: 2013813, member: 6325"] JoeG, good review. I also picked up this product yesterday. While I like it and will certainly use it in my games, it does have a few limits you described. Spell Effects: while the pattern of 'spell effects tied to the portal' occurs repeatedly, it actually works pretty well. There are several instances of 'cool, I never thought of doing that'. Quite clever in their simplicity but likely great game locations. On the flip side, though, I also kept looking for other ideas, magical or not, that made portals interesting. A tome like this doesn't have to have elaborate or complex items to be useful, just sound items to make a GM's life easier and his campaigns more flavorful. CR's: I totally agree the biggest thing missing is some SWAG at CR's. I don't know the formulas for XP cost for the spell effects either, so that might have helped. As a DM I'd probably skip that, but as a player it would be useful. I can read the descriptions, check the spells, and get a feel for the CR, but they could have saved me the work. Verbage: Some of the descriptions are a little forced, but I don't mind the flavor. What might have helped on some of the entries is a paragraph or so on possible uses, like an example. True, some entries have this in the description text, but a few of the ones that are a bit more difficult to visualize don't. One of the things I liked alot about this product is that it also helps me come up with other ideas along the same line. Some of the items in Plexus made me think up similar elements, slightly modified, that can be the basis for fun encounters or even adventures. It is hard to name the criteria for a product to make you more creative with less strain, but this one did. Good stuff. SJ [/QUOTE]
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