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Potent Potables - The Artificer Manual (by Zathis)
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<blockquote data-quote="Nibelung" data-source="post: 6704889" data-attributes="member: 74499"><p><strong>Originally posted by Zathris:</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Mu_tic_as_ing: Filling in the Blanks</strong></span></p><p></p><p><strong>Arcane Classes</strong></p><p><strong>Show</strong></p><p>[sblock]</p><p><span style="color: #800080"><strong>Bard</strong></span><strong>Show</strong></p><p>[sblock]</p><p><span style="color: #800080"><strong>Bardic Dilettante</strong></span> is not very useful as an extra heal/day because it's highly Cha based, despite the Slide, <span style="color: #ff0000"><strong>Master of Stories</strong></span> is an even worse choice. <span style="color: #800080"><strong>Bardic Ritualist</strong></span> is at least interesting in that it lets you take Master Mixer and gives you 1/2/3 free bard rituals per day.</p><p>Of the Bard feats, only <span style="color: #800080"><strong>Bard of All Trades</strong></span> and <strong>Walk Among the Fey</strong> hold any interest, and neither strike me as worth the entry feat.</p><p>There are a couple Power Swaps of interest, there are a couple lazy Bard powers (<strong>Echoing Weapon</strong> and <span style="color: #0000ff"><strong>Prescient Warning</strong></span>) as well as a few good Utility Choices (<strong><span style="color: #ff0000">Revitalizing</span><span style="color: #0000ff"> Incantation</span></strong>, <span style="color: #0000ff"><strong>Mantle of Unity</strong></span>, and <strong>Haste</strong>)</p><p>Lacking the ability to gain a Virtue, I don't think any of the PPs are worthwhile, and the Fatesinger ED is really just comparable to Warmaster.</p><p>[/sblock]</p><p><span style="color: #ff0000"><strong>Sorcerer</strong></span><strong>Show</strong></p><p>[sblock]</p><p>The small damage bonus from <span style="color: #ff0000"><strong>Arcane Prodigy</strong></span> isn't very useful, nor is the small amount of Resist from <span style="color: #800080"><strong>Soul of Sorcery.</strong> </span>Of the 4 feats that can actually work for a non-sorcerer, only <strong>Sorcerous <span style="color: #0000ff">Vision</span></strong> is at all worthwhile, however it's not worth the entry feat.</p><p>Sorcerer is almost the exact opposite of the Artificer, despite both being Arcane they don't share a single Stat</p><p>[/sblock]</p><p>Swordmage<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Warlock<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Wizard<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>[/sblock]</p><p>Divine Classes</p><p><strong>Show</strong></p><p>[sblock]</p><p>Avenger<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Cleric<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Invoker<strong>Show</strong></p><p>[sblock]</p><p>Acolyte of Divine Secrets (PHB2) Wis 13: All of the powers you get to choose from are strictly inferior to Magic Weapon the majority of the time, however Grasping Shards is the leading choice as a Radiant Burst that Slows. Religion Training.</p><p>Divine Secretkeeper (DP) Wis 13 and Int 13: You can pick up Alchemist along with Ritual Caster, and choose History or Religion. Meh.</p><p>[/sblock]</p><p>Paladin<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Runepriest<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>[/sblock]</p><p>Martial Classes</p><p><strong>Show</strong></p><p>[sblock]</p><p>Fighter<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Ranger<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Rogue<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Warlord<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>[/sblock]</p><p>Primal Classes</p><p><strong>Show</strong></p><p>[sblock]</p><p>Barbarian<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p> Druid<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Seeker<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Shaman<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Warden<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>[/sblock]</p><p>Psionic Classes</p><p><strong>Show</strong></p><p>[sblock]</p><p> Ardent<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Battlemind<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Monk<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Psion<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>[/sblock]</p><p>Shadow Classes</p><p><strong>Show</strong></p><p>[sblock]</p><p>Assassin<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>Vampire<strong>Show</strong></p><p>[sblock]</p><p>[/sblock]</p><p>[/sblock]</p><p>Other Multiclasses</p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6704889, member: 74499"] [b]Originally posted by Zathris:[/b] [CENTER][Size=4][b]Mu_tic_as_ing: Filling in the Blanks[/b][/size][/CENTER] [b]Arcane Classes[/b] [b]Show[/b] [sblock] [COLOR=#800080][b]Bard[/b][/COLOR][b]Show[/b] [sblock] [COLOR=#800080][b]Bardic Dilettante[/b][/COLOR] is not very useful as an extra heal/day because it's highly Cha based, despite the Slide, [COLOR=#ff0000][b]Master of Stories[/b][/COLOR] is an even worse choice. [COLOR=#800080][b]Bardic Ritualist[/b][/COLOR] is at least interesting in that it lets you take Master Mixer and gives you 1/2/3 free bard rituals per day. Of the Bard feats, only [COLOR=#800080][b]Bard of All Trades[/b][/COLOR] and [b]Walk Among the Fey[/b] hold any interest, and neither strike me as worth the entry feat. There are a couple Power Swaps of interest, there are a couple lazy Bard powers ([b]Echoing Weapon[/b] and [COLOR=#0000ff][b]Prescient Warning[/b][/COLOR]) as well as a few good Utility Choices ([COLOR=#0000ff][b][/b][/COLOR][b][COLOR=#ff0000]Revitalizing[/COLOR][COLOR=#0000ff] Incantation[/COLOR][/b][COLOR=#0000ff][/COLOR], [COLOR=#0000ff][b]Mantle of Unity[/b][/COLOR], and [b]Haste[/b]) Lacking the ability to gain a Virtue, I don't think any of the PPs are worthwhile, and the Fatesinger ED is really just comparable to Warmaster. [/sblock] [COLOR=#ff0000][b]Sorcerer[/b][/COLOR][b]Show[/b] [sblock] The small damage bonus from [COLOR=#ff0000][b]Arcane Prodigy[/b][/COLOR] isn't very useful, nor is the small amount of Resist from [COLOR=#800080][b]Soul of Sorcery.[/b] [/COLOR]Of the 4 feats that can actually work for a non-sorcerer, only [b]Sorcerous [COLOR=#0000ff]Vision[/COLOR][/b] is at all worthwhile, however it's not worth the entry feat. Sorcerer is almost the exact opposite of the Artificer, despite both being Arcane they don't share a single Stat [/sblock] Swordmage[b]Show[/b] [sblock] [/sblock] Warlock[b]Show[/b] [sblock] [/sblock] Wizard[b]Show[/b] [sblock] [/sblock] [/sblock] Divine Classes [b]Show[/b] [sblock] Avenger[b]Show[/b] [sblock] [/sblock] Cleric[b]Show[/b] [sblock] [/sblock] Invoker[b]Show[/b] [sblock] Acolyte of Divine Secrets (PHB2) Wis 13: All of the powers you get to choose from are strictly inferior to Magic Weapon the majority of the time, however Grasping Shards is the leading choice as a Radiant Burst that Slows. Religion Training. Divine Secretkeeper (DP) Wis 13 and Int 13: You can pick up Alchemist along with Ritual Caster, and choose History or Religion. Meh. [/sblock] Paladin[b]Show[/b] [sblock] [/sblock] Runepriest[b]Show[/b] [sblock] [/sblock] [/sblock] Martial Classes [b]Show[/b] [sblock] Fighter[b]Show[/b] [sblock] [/sblock] Ranger[b]Show[/b] [sblock] [/sblock] Rogue[b]Show[/b] [sblock] [/sblock] Warlord[b]Show[/b] [sblock] [/sblock] [/sblock] Primal Classes [b]Show[/b] [sblock] Barbarian[b]Show[/b] [sblock] [/sblock] Druid[b]Show[/b] [sblock] [/sblock] Seeker[b]Show[/b] [sblock] [/sblock] Shaman[b]Show[/b] [sblock] [/sblock] Warden[b]Show[/b] [sblock] [/sblock] [/sblock] Psionic Classes [b]Show[/b] [sblock] Ardent[b]Show[/b] [sblock] [/sblock] Battlemind[b]Show[/b] [sblock] [/sblock] Monk[b]Show[/b] [sblock] [/sblock] Psion[b]Show[/b] [sblock] [/sblock] [/sblock] Shadow Classes [b]Show[/b] [sblock] Assassin[b]Show[/b] [sblock] [/sblock] Vampire[b]Show[/b] [sblock] [/sblock] [/sblock] Other Multiclasses [b]Show[/b] [sblock] [/sblock] [b][/b] [/QUOTE]
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Potent Potables - The Artificer Manual (by Zathis)
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