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Potential Consequences of using the 3e Resting Rules
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 7253007" data-attributes="member: 6904757"><p>But explaining the different in healing speed is...odd...to say the least.</p><p></p><p>There's also the problem of a week long journey to the dungeon, the dungeon run, and the journey back problem. Getting the terms and requirements of a long rest, when one can be taken, and those differences between a long rest and a short rest is rather difficult.</p><p></p><p>If I was running a narratively (totally a word!) driven campaign, your solution would work. In a sandbox situation - in which the players are in charge and the world, its threats, and adventure sights are defined without regards to a particular group of characters - difficulties arise. Especially because I run 3 groups of characters in the same setting, where the actions of one group affect what happens to the others. Time and record-keeping are very important, making narrative-driven pacing awkward.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 7253007, member: 6904757"] But explaining the different in healing speed is...odd...to say the least. There's also the problem of a week long journey to the dungeon, the dungeon run, and the journey back problem. Getting the terms and requirements of a long rest, when one can be taken, and those differences between a long rest and a short rest is rather difficult. If I was running a narratively (totally a word!) driven campaign, your solution would work. In a sandbox situation - in which the players are in charge and the world, its threats, and adventure sights are defined without regards to a particular group of characters - difficulties arise. Especially because I run 3 groups of characters in the same setting, where the actions of one group affect what happens to the others. Time and record-keeping are very important, making narrative-driven pacing awkward. [/QUOTE]
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