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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Potential Consequences of using the 3e Resting Rules
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<blockquote data-quote="Fanaelialae" data-source="post: 7255208" data-attributes="member: 53980"><p>An idea I came across on these boards not long ago (unfortunately I don't recall who posted it) was to use the grittier resting rules, but with the option to take a rest requiring only the normal duration at the cost of gaining an exhaustion once the immediate scenario was over. </p><p></p><p>For example, a long rest normally takes 7 days, but if you need to long rest in a dungeon you can do so in 8 hours. However, when you leave the dungeon the exhaustion gets applied (obviously, you can't fast rest more than 5 times this way without taking time to recover). The idea is that you can push yourself harder in a dangerous situation, but once it is over your fatigue will catch up with you.</p><p></p><p>That said, if everyone is using the same pacing, I'm curious why you would have such a disparity. Why wouldn't you have the same issue when using slower healing (party A runs into a difficult encounter and has to make camp for a week, while party B gets lucky and has no encounters on the way to the dungeon, resulting in a one week difference in their timelines). Not doubting you, just curious why faster healing causes a larger disparity for you.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7255208, member: 53980"] An idea I came across on these boards not long ago (unfortunately I don't recall who posted it) was to use the grittier resting rules, but with the option to take a rest requiring only the normal duration at the cost of gaining an exhaustion once the immediate scenario was over. For example, a long rest normally takes 7 days, but if you need to long rest in a dungeon you can do so in 8 hours. However, when you leave the dungeon the exhaustion gets applied (obviously, you can't fast rest more than 5 times this way without taking time to recover). The idea is that you can push yourself harder in a dangerous situation, but once it is over your fatigue will catch up with you. That said, if everyone is using the same pacing, I'm curious why you would have such a disparity. Why wouldn't you have the same issue when using slower healing (party A runs into a difficult encounter and has to make camp for a week, while party B gets lucky and has no encounters on the way to the dungeon, resulting in a one week difference in their timelines). Not doubting you, just curious why faster healing causes a larger disparity for you. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Potential Consequences of using the 3e Resting Rules
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