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Potential game balance issue...help!
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<blockquote data-quote="boxstop7" data-source="post: 492839" data-attributes="member: 8804"><p>Not so sure this belongs in "Rules", but I didn't know where else to put it. Potential players (Palantir!!!) need look no further...</p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p>></p><p></p><p>I'm trying to develop a cool little ending for the players in an adventure I might be running. It'll involve each player looking into a well (the well serves as a crystal ball, a la Galadriel in LotR). In these wells each player will see a different scenario and will have to decide what course of action they will take. What the situations are isn't important (each is tied to its respective benefit/penalty). What is important is that if they choose either a "good" or "evil" way to handle the situation presented, they will recieve a bonus or penalty accordingly that will impact the battle with the final bad guy and will only last as long as they are battling in the chamber where the battle will take place. Below are the potential benefits/penalties for each well. Are any of these unbalanced? If so, how would you fix them? </p><p></p><p>Well #1: </p><p>Good - Immunity to Destruction, Evil and Trickery domain spells</p><p>Evil - (-3) to Wisdom</p><p></p><p>Well #2:</p><p>Good - Damage Reduction of +7/+2</p><p>Evil - (-3) to Constitution</p><p></p><p>Well #3:</p><p>Good - (+2) to Wisdom and Charisma</p><p>Evil - (-2) to Strength and Constitution</p><p></p><p>Well #4:</p><p>Good - Exalted (+2 morale bonus to attack rolls, damage rolls, ability checks, skill checks and saving throws)</p><p>Evil - Doomed (-2 to all above)</p><p></p><p>Well #5:</p><p>Good - Quickened (+5 to Initiative)</p><p>Evil - Slowed (-5 to Initiative)</p><p></p><p>The party will be 8-9th level at the time they reach the wells. Again, are any of these unbalanced in any way, shape or form? Could they be improved upon? Can anyone think of a better way that each character might receive the bonus/penalty? Thanks in advance for any and all advice.</p><p></p><p>~Box</p></blockquote><p></p>
[QUOTE="boxstop7, post: 492839, member: 8804"] Not so sure this belongs in "Rules", but I didn't know where else to put it. Potential players (Palantir!!!) need look no further... > > > > > > > > > > > > > > > > > > > > I'm trying to develop a cool little ending for the players in an adventure I might be running. It'll involve each player looking into a well (the well serves as a crystal ball, a la Galadriel in LotR). In these wells each player will see a different scenario and will have to decide what course of action they will take. What the situations are isn't important (each is tied to its respective benefit/penalty). What is important is that if they choose either a "good" or "evil" way to handle the situation presented, they will recieve a bonus or penalty accordingly that will impact the battle with the final bad guy and will only last as long as they are battling in the chamber where the battle will take place. Below are the potential benefits/penalties for each well. Are any of these unbalanced? If so, how would you fix them? Well #1: Good - Immunity to Destruction, Evil and Trickery domain spells Evil - (-3) to Wisdom Well #2: Good - Damage Reduction of +7/+2 Evil - (-3) to Constitution Well #3: Good - (+2) to Wisdom and Charisma Evil - (-2) to Strength and Constitution Well #4: Good - Exalted (+2 morale bonus to attack rolls, damage rolls, ability checks, skill checks and saving throws) Evil - Doomed (-2 to all above) Well #5: Good - Quickened (+5 to Initiative) Evil - Slowed (-5 to Initiative) The party will be 8-9th level at the time they reach the wells. Again, are any of these unbalanced in any way, shape or form? Could they be improved upon? Can anyone think of a better way that each character might receive the bonus/penalty? Thanks in advance for any and all advice. ~Box [/QUOTE]
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