Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Potential game balance issue...help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clark411" data-source="post: 493544" data-attributes="member: 4768"><p>Wow, you must play a high powered game to be offering such high rewards at level 8 / 9.</p><p></p><p>Lessee-</p><p></p><p>"Well 1" offers immunity to 3 divine domains- 27 spells altogether. Whomever gets this benefit will never again fear Harm, Time Stop, Disintegrate, Implosion. Wow. Keep in mind some DM Special templates like the Chosen of (name of god) get immunity to one spell of their choosing from each level... this is 3 from each level.</p><p>On the other hand, -3 wis seems to pale in comparison to the benefits gained, especially to a non wis-centric character.</p><p></p><p>"Well 2" is bread and butter for fighting mundane monsters without DR, but it's power against high level creatures ends far sooner than Well 1 does, and it doesn't guarantee as much safety.</p><p>The penalty would make a grown dwarf cry- whether in -2 or -3 format. Knocking 8-16 HP a character (assuming the levels you've given us) is sheer pain.</p><p></p><p>"Well 3" seems to have a harsher penalty than a benefit for melee types. In comparison to well 1, this one seems to be less powerful.</p><p></p><p>"Well 4" is perhaps the second strongest (after Well 1) as it is great for anyone. +2 to everything? Yowsas. -2 to everything- that'll get jeers.</p><p></p><p>"Well 5" is amazing for rogues and great for others, especially if it stacks with Improved Init.</p><p></p><p>On the whole, if you're asking if these are balanced with each other, I'd say they aren't. powerwise, I'd go 1,4,5,2,3- with a slight variation depending on individual class. If you're asking if the possibilities of negatives match the possibilities of positives, again, I'd have to say no. When one player gets it right, and the other gets it wrong, it makes more imbalance in the group. Now you'll be dealing with making sure Jimmy the Fighter and his +2 to everything isn't bored with the things you throw at him, and you have to be sure those things don't poobeat Jack the Rogue who now has -3 to his original Con modifier.</p><p></p><p>The biggest issue with this is that these wells will be making major, permanent changes to their characters- to the point where you might want to stop the session and ask them to come back next game with an idea in their heads as to how this affects their roleplay. As a player, I wouldn't want to be made to make such massive risks to my character without forewarning or choice (Deck of Many Things- you choose to draw or you don't, you know it's magic as you can't try to use it as a normal deck and detection spells etc).</p></blockquote><p></p>
[QUOTE="clark411, post: 493544, member: 4768"] Wow, you must play a high powered game to be offering such high rewards at level 8 / 9. Lessee- "Well 1" offers immunity to 3 divine domains- 27 spells altogether. Whomever gets this benefit will never again fear Harm, Time Stop, Disintegrate, Implosion. Wow. Keep in mind some DM Special templates like the Chosen of (name of god) get immunity to one spell of their choosing from each level... this is 3 from each level. On the other hand, -3 wis seems to pale in comparison to the benefits gained, especially to a non wis-centric character. "Well 2" is bread and butter for fighting mundane monsters without DR, but it's power against high level creatures ends far sooner than Well 1 does, and it doesn't guarantee as much safety. The penalty would make a grown dwarf cry- whether in -2 or -3 format. Knocking 8-16 HP a character (assuming the levels you've given us) is sheer pain. "Well 3" seems to have a harsher penalty than a benefit for melee types. In comparison to well 1, this one seems to be less powerful. "Well 4" is perhaps the second strongest (after Well 1) as it is great for anyone. +2 to everything? Yowsas. -2 to everything- that'll get jeers. "Well 5" is amazing for rogues and great for others, especially if it stacks with Improved Init. On the whole, if you're asking if these are balanced with each other, I'd say they aren't. powerwise, I'd go 1,4,5,2,3- with a slight variation depending on individual class. If you're asking if the possibilities of negatives match the possibilities of positives, again, I'd have to say no. When one player gets it right, and the other gets it wrong, it makes more imbalance in the group. Now you'll be dealing with making sure Jimmy the Fighter and his +2 to everything isn't bored with the things you throw at him, and you have to be sure those things don't poobeat Jack the Rogue who now has -3 to his original Con modifier. The biggest issue with this is that these wells will be making major, permanent changes to their characters- to the point where you might want to stop the session and ask them to come back next game with an idea in their heads as to how this affects their roleplay. As a player, I wouldn't want to be made to make such massive risks to my character without forewarning or choice (Deck of Many Things- you choose to draw or you don't, you know it's magic as you can't try to use it as a normal deck and detection spells etc). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Potential game balance issue...help!
Top