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Potential Problems In A New AD&D Campaign
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<blockquote data-quote="green slime" data-source="post: 4810514" data-attributes="member: 1325"><p>W00t SHARK! Hows it hanging together? Wish I could join in.</p><p></p><p>I ran a campaign from ca '90 to '98, with all sorts of changes to the Race limitations and multiclass restrictions. </p><p></p><p>We were using variant rules from the original Unearthed Arcana, as well as house rules which allowed demihumans to achieve higher levels based on high stats, it wasn't really a problem. We got to around 12th level, when the issue was starting to loom large, but we never got past that point as life come along and made other plans for us. Originally, they were all Elves or ½-elves (I allowed half elven paladins) with a common background. Over time, as the group adventured across the planes of existance, humans and dwarves joined their crusade against evil as well, and the most important issue seems to have been fulfilled: we all had fun.</p><p></p><p>The group consisted of:</p><p>Wood Elf 9th Ranger / 12th Magic User</p><p>?? Elf 8th Ranger/ 12th Druid</p><p>½-elf Paladin (died at 5th level)</p><p>Deep Dwarf 7th Fighter / 8th Cleric</p><p>Drow* Elf 1e Bard (8th Fighter // 9th Thief // 2nd Bard Dual class)</p><p>High Elf Cavalier (level varied due to nasty fights vs Undead)</p><p></p><p>*magically cursed</p><p></p><p>Because of their choice of characters, we had a lot of wilderness adventures, and interaction with the Elven nations of Greyhawk and Faerûn. </p><p></p><p>Over time, the game definitely gave a feel of waning might of the Elves, their desperate attempts to maintain their borders against encroaching evil, and classic battles against their evil drow brethren.</p></blockquote><p></p>
[QUOTE="green slime, post: 4810514, member: 1325"] W00t SHARK! Hows it hanging together? Wish I could join in. I ran a campaign from ca '90 to '98, with all sorts of changes to the Race limitations and multiclass restrictions. We were using variant rules from the original Unearthed Arcana, as well as house rules which allowed demihumans to achieve higher levels based on high stats, it wasn't really a problem. We got to around 12th level, when the issue was starting to loom large, but we never got past that point as life come along and made other plans for us. Originally, they were all Elves or ½-elves (I allowed half elven paladins) with a common background. Over time, as the group adventured across the planes of existance, humans and dwarves joined their crusade against evil as well, and the most important issue seems to have been fulfilled: we all had fun. The group consisted of: Wood Elf 9th Ranger / 12th Magic User ?? Elf 8th Ranger/ 12th Druid ½-elf Paladin (died at 5th level) Deep Dwarf 7th Fighter / 8th Cleric Drow* Elf 1e Bard (8th Fighter // 9th Thief // 2nd Bard Dual class) High Elf Cavalier (level varied due to nasty fights vs Undead) *magically cursed Because of their choice of characters, we had a lot of wilderness adventures, and interaction with the Elven nations of Greyhawk and Faerûn. Over time, the game definitely gave a feel of waning might of the Elves, their desperate attempts to maintain their borders against encroaching evil, and classic battles against their evil drow brethren. [/QUOTE]
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