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General Tabletop Discussion
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Potential Problems In A New AD&D Campaign
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<blockquote data-quote="green slime" data-source="post: 4811408" data-attributes="member: 1325"><p>Saw your additional post on dragonsfoot, but elected to comment on it here in ENWorld. </p><p></p><p>Knowing a little about your campaign world, I'd make a few suggestions: The class limitations are there IMO to provide flavour/direction for a race/people/culture. I'm all for variants of these, and have even done so in my 3.x campaign. So Elves have access to certain base classes, and humans others.3.x has such a large plethora of base classes, this is easily done.</p><p></p><p>Level limits, as I think I've made clear, are by 1e raw, far too limiting. There are various options, primarily from UA.</p><p></p><p>My suggestion would be to look at some of the inspirational classes from 3.x, and adapt them to your campaign. You have after all, created several distinct races for your campaign, so it can't be too difficult to create a new class or three. Also consider that the classes in 1e are a lot simpler. I'd be interested in seeing some of them in action. </p><p></p><p>So, for the Dwarven tecnocrats could have access to a artificer variant. Perhaps someone has already produced a 1e/2e variant you could swipe? Dwarven Clerics also have access to magic.</p><p></p><p>The elves are more easily accomodated. I allowed Ranger multiclassing and access to the Bard class to inspire the more woodsy celtic feel myself in my 1e campaign.</p></blockquote><p></p>
[QUOTE="green slime, post: 4811408, member: 1325"] Saw your additional post on dragonsfoot, but elected to comment on it here in ENWorld. Knowing a little about your campaign world, I'd make a few suggestions: The class limitations are there IMO to provide flavour/direction for a race/people/culture. I'm all for variants of these, and have even done so in my 3.x campaign. So Elves have access to certain base classes, and humans others.3.x has such a large plethora of base classes, this is easily done. Level limits, as I think I've made clear, are by 1e raw, far too limiting. There are various options, primarily from UA. My suggestion would be to look at some of the inspirational classes from 3.x, and adapt them to your campaign. You have after all, created several distinct races for your campaign, so it can't be too difficult to create a new class or three. Also consider that the classes in 1e are a lot simpler. I'd be interested in seeing some of them in action. So, for the Dwarven tecnocrats could have access to a artificer variant. Perhaps someone has already produced a 1e/2e variant you could swipe? Dwarven Clerics also have access to magic. The elves are more easily accomodated. I allowed Ranger multiclassing and access to the Bard class to inspire the more woodsy celtic feel myself in my 1e campaign. [/QUOTE]
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Potential Problems In A New AD&D Campaign
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