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General Tabletop Discussion
*Dungeons & Dragons
Potion miscibility, permanent effects and using potions in the future.
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<blockquote data-quote="Guest 7037866" data-source="post: 9632707"><p>First, the book (2014 anyway...) says to use the simplest effect or the one which is most fun. Since this is the player's character, I would give the player the choice.</p><p></p><p>However, if you are ruling only simplest, then defintely Strength IMO. One static number, which impacts set things with a static bonus, OR <em>haste</em> which doubles speed, +2 AC and DEX saves bonus, and an addition action each turn.</p><p></p><p>STR 27 is +8, which is great of course, but not game breaking for a PC like a Monk. Giving a Monk double their already insane speed capabilities, more AC and even better DEX saves, and another dash, attack, etc. without having to spend ki would be more broken IMO.</p><p></p><p>The STR bonus, while impressive, is basically a +3 to attack and damage rolls 90% of the time. Monks might have Althetics proficiency, but just as often don't IME.</p><p></p><p>Either one will be very beneficial to the PC, but since you decided to allow a <em>variant</em> in a RAW game, if you find you don't like it you'll have to just accept it this time IMO and know better for next time.</p><p></p><p></p><p>After the hour, the Strength potion ends. The effects have become permanent due to combining with the Speed potion, but the potion itself is no longer in play, so to say.</p><p></p><p>So, to be clear, the <em>effects of the Strength potion</em> are permanent, not the potion, itself.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9632707"] First, the book (2014 anyway...) says to use the simplest effect or the one which is most fun. Since this is the player's character, I would give the player the choice. However, if you are ruling only simplest, then defintely Strength IMO. One static number, which impacts set things with a static bonus, OR [I]haste[/I] which doubles speed, +2 AC and DEX saves bonus, and an addition action each turn. STR 27 is +8, which is great of course, but not game breaking for a PC like a Monk. Giving a Monk double their already insane speed capabilities, more AC and even better DEX saves, and another dash, attack, etc. without having to spend ki would be more broken IMO. The STR bonus, while impressive, is basically a +3 to attack and damage rolls 90% of the time. Monks might have Althetics proficiency, but just as often don't IME. Either one will be very beneficial to the PC, but since you decided to allow a [I]variant[/I] in a RAW game, if you find you don't like it you'll have to just accept it this time IMO and know better for next time. After the hour, the Strength potion ends. The effects have become permanent due to combining with the Speed potion, but the potion itself is no longer in play, so to say. So, to be clear, the [I]effects of the Strength potion[/I] are permanent, not the potion, itself. [/QUOTE]
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General Tabletop Discussion
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Potion miscibility, permanent effects and using potions in the future.
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