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General Tabletop Discussion
*Dungeons & Dragons
Potion miscibility, permanent effects and using potions in the future.
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<blockquote data-quote="James Gasik" data-source="post: 9632829" data-attributes="member: 6877472"><p>I look at it this way. If you don't want a particular result to happen at the table, you shouldn't make it possible in the first place. By using the potion miscibility table, the door was opened for a character to become incredibly powerful.</p><p></p><p>Retroactively trying to nerf or balance this after the fact is something that should be discussed with the group- if people playing Monopoly put money on Free Parking, then when someone landed there started to consider reducing the payout, that's a problem.</p><p></p><p>I'm not saying that permanent super strength or haste isn't a problem in of itself, but suddenly saying "oh well, you see, now if you actually win the lottery, I'm altering the deal- pray I don't alter it any further". I mean, if a character died from potion miscibility due to poison and internal explosion, would the player expect to have the table result suddenly rebalanced?</p><p></p><p>Ultimately, yes, you must do what is necessary to make the game fun. But apparently there was a thought that Potion Drinking Lottery would be fun, right? </p><p></p><p>If the player is reasonable, they will likely accept attempts to balance things. But it's not completely unreasonable that they may have some resentment. Think of it like this- if someone introduces the Deck of Many Things to their game, and one character gets 3 wishes, a castle, a free level, thousands of gold pieces, and a powerful magic item, choosing this time to start swinging the nerf bat seems a bit short sighted.</p><p></p><p>Just a few thoughts for consideration.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9632829, member: 6877472"] I look at it this way. If you don't want a particular result to happen at the table, you shouldn't make it possible in the first place. By using the potion miscibility table, the door was opened for a character to become incredibly powerful. Retroactively trying to nerf or balance this after the fact is something that should be discussed with the group- if people playing Monopoly put money on Free Parking, then when someone landed there started to consider reducing the payout, that's a problem. I'm not saying that permanent super strength or haste isn't a problem in of itself, but suddenly saying "oh well, you see, now if you actually win the lottery, I'm altering the deal- pray I don't alter it any further". I mean, if a character died from potion miscibility due to poison and internal explosion, would the player expect to have the table result suddenly rebalanced? Ultimately, yes, you must do what is necessary to make the game fun. But apparently there was a thought that Potion Drinking Lottery would be fun, right? If the player is reasonable, they will likely accept attempts to balance things. But it's not completely unreasonable that they may have some resentment. Think of it like this- if someone introduces the Deck of Many Things to their game, and one character gets 3 wishes, a castle, a free level, thousands of gold pieces, and a powerful magic item, choosing this time to start swinging the nerf bat seems a bit short sighted. Just a few thoughts for consideration. [/QUOTE]
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