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General Tabletop Discussion
*Dungeons & Dragons
Potion miscibility, permanent effects and using potions in the future.
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<blockquote data-quote="ezo" data-source="post: 9632860" data-attributes="member: 7037866"><p>DEX 20 is pretty much a given by 9th IME for monks. WIS is secondary, CON last. The rest don't matter really much at all.</p><p></p><p>So, with low ACs PCs hit most of the time anyway, and with HP bloat seeing creatures go down faster is a positive in my book.</p><p></p><p></p><p>Monk AC is secondary only to tanks really. While not "high" they are not low by any means. Giving them even more AC all the time will make a difference--roughly 10% of the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yeah, I know. And what will a monk would normally have to spend a bonus action and ki for now is free. That might already be the case in 2024--I don't know and don't care to. 2024 is just another step towards ruining the game IMO.</p><p></p><p></p><p>Right, costing their bonus action and/or ki. Now with Speed a monk could use that bonus action for extra attacks instead of wasting it on dashing or disengaging, etc.</p><p></p><p></p><p>It makes a huge difference. I already have a 2014 monk speed monkey who loves to run in to strike and run out because he has the extra speed. A while back I kicked the PCs collective butts at 7th level with Quicklings because of their speed. Doubling an already fast creature makes hit and run practically guaranteed and sucks for the DM.</p><p></p><p>So, yeah, I stand by what I said. STR is the lesser of the two evils IMO.</p></blockquote><p></p>
[QUOTE="ezo, post: 9632860, member: 7037866"] DEX 20 is pretty much a given by 9th IME for monks. WIS is secondary, CON last. The rest don't matter really much at all. So, with low ACs PCs hit most of the time anyway, and with HP bloat seeing creatures go down faster is a positive in my book. Monk AC is secondary only to tanks really. While not "high" they are not low by any means. Giving them even more AC all the time will make a difference--roughly 10% of the time. ;) Yeah, I know. And what will a monk would normally have to spend a bonus action and ki for now is free. That might already be the case in 2024--I don't know and don't care to. 2024 is just another step towards ruining the game IMO. Right, costing their bonus action and/or ki. Now with Speed a monk could use that bonus action for extra attacks instead of wasting it on dashing or disengaging, etc. It makes a huge difference. I already have a 2014 monk speed monkey who loves to run in to strike and run out because he has the extra speed. A while back I kicked the PCs collective butts at 7th level with Quicklings because of their speed. Doubling an already fast creature makes hit and run practically guaranteed and sucks for the DM. So, yeah, I stand by what I said. STR is the lesser of the two evils IMO. [/QUOTE]
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Potion miscibility, permanent effects and using potions in the future.
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