Ok, I've got a small dilemma. In an AU game I'm running, I've had a character pour about 4-5 different potions and other items into his waterskin (his character's very practical, he wants to keep everything in the same place
). He's now drinking it himself or giving it to other characters as the situation warrants. What I'd love to do is compile a nice little percentile table of stuff that could happen when people drink it.
What's currently in it is:
Water
Potion of detect secret doors
Sturdying Elixir (gives temporary hit points)
Potion or two of bash (gives bonuses to next melee attack)
Potion of lesser battle healing (healing potion)
Potion of cure light wounds
Three feathers from a storm eagle (eagles infused with electricity)
What crazy stuff should happen when people drink it? Right now I've had people gain some minor healing effect along with glowing skin. I've been debating having a shocking grasp kind of effect or something like that. What other things can people come up with?

What's currently in it is:
Water
Potion of detect secret doors
Sturdying Elixir (gives temporary hit points)
Potion or two of bash (gives bonuses to next melee attack)
Potion of lesser battle healing (healing potion)
Potion of cure light wounds
Three feathers from a storm eagle (eagles infused with electricity)
What crazy stuff should happen when people drink it? Right now I've had people gain some minor healing effect along with glowing skin. I've been debating having a shocking grasp kind of effect or something like that. What other things can people come up with?
