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Potion Mixers and Side Effects for Fun
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<blockquote data-quote="Dingleberry" data-source="post: 1224033" data-attributes="member: 490"><p>[house rules] Shortly after 3E came out, I threw together a new potion miscibility table based off the one in the 1E DMG, but adding some additional results based off of metamagics (and getting rid of the "bioshrapnel" effect - though I'm now thinking of putting it back in):</p><p></p><p>01 Lethal poison – imbiber must make Fort save (DC 14 plus spell level of each potion); initial and secondary damage 2d6 Con; both potions canceled</p><p>02-08 Mild poison - imbiber must make Fort save (DC 10 plus spell level of each potion); initial damage 2d6 Str, secondary damage 1d6 Strength; both potions canceled</p><p>09-15 Immiscible – one potion canceled, the other at half efficacy.</p><p>16-25 Immiscible – one potion canceled, but other functions normally</p><p>26-35 Immiscible – both potions at half normal efficacy</p><p>36-65 Miscible – both potions function normally (unless effects are contradictory)</p><p>66-75 Compatible – one potion functions normally, other has its duration doubled as if brewed with Extend Spell (as applicable)</p><p>76-85 Compatible – one potion functions normally, other has its effect increased by one-half as if brewed with Empower Spell (as applicable)</p><p>86-92 Compatible – one potion functions normally, other has its effect maximized as if brewed with Maximize Spell (as applicable)</p><p>93-99 Compatible – both potions are maximized as if brewed with Extend Spell, Empower Spell and Maximize Spell (as applicable)</p><p>00 Discovery – one potion canceled, the other has permanent effect.</p><p></p><p>[/house rules]</p></blockquote><p></p>
[QUOTE="Dingleberry, post: 1224033, member: 490"] [house rules] Shortly after 3E came out, I threw together a new potion miscibility table based off the one in the 1E DMG, but adding some additional results based off of metamagics (and getting rid of the "bioshrapnel" effect - though I'm now thinking of putting it back in): 01 Lethal poison – imbiber must make Fort save (DC 14 plus spell level of each potion); initial and secondary damage 2d6 Con; both potions canceled 02-08 Mild poison - imbiber must make Fort save (DC 10 plus spell level of each potion); initial damage 2d6 Str, secondary damage 1d6 Strength; both potions canceled 09-15 Immiscible – one potion canceled, the other at half efficacy. 16-25 Immiscible – one potion canceled, but other functions normally 26-35 Immiscible – both potions at half normal efficacy 36-65 Miscible – both potions function normally (unless effects are contradictory) 66-75 Compatible – one potion functions normally, other has its duration doubled as if brewed with Extend Spell (as applicable) 76-85 Compatible – one potion functions normally, other has its effect increased by one-half as if brewed with Empower Spell (as applicable) 86-92 Compatible – one potion functions normally, other has its effect maximized as if brewed with Maximize Spell (as applicable) 93-99 Compatible – both potions are maximized as if brewed with Extend Spell, Empower Spell and Maximize Spell (as applicable) 00 Discovery – one potion canceled, the other has permanent effect. [/house rules] [/QUOTE]
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