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Potion of Healing/Vitality/Recovery
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<blockquote data-quote="Oldtimer" data-source="post: 4260101" data-attributes="member: 10503"><p>Even with a single cleric in a group of five there are only two Healing Words to go around. You might be lucky to get one of those each fight, but a Healing Potion will let you use a third healing surge (one for Second Wind and one for Healing Word). That's 50% more healing available.</p><p></p><p>Yes, a Vitality Potion is 1000 gp, but it's Paragon level. It gives you 25 hps for a single healing surge, which probably is your surge value at level 11 as a fighter, but it also gives you an extra save. Paragon level monsters can be expected to have an increasing number of nasty ongoing effects you want to remove as soon as possible.</p><p></p><p>I haven't played Paragon level yet, though, so I don't know if it's good value for my gold.</p></blockquote><p></p>
[QUOTE="Oldtimer, post: 4260101, member: 10503"] Even with a single cleric in a group of five there are only two Healing Words to go around. You might be lucky to get one of those each fight, but a Healing Potion will let you use a third healing surge (one for Second Wind and one for Healing Word). That's 50% more healing available. Yes, a Vitality Potion is 1000 gp, but it's Paragon level. It gives you 25 hps for a single healing surge, which probably is your surge value at level 11 as a fighter, but it also gives you an extra save. Paragon level monsters can be expected to have an increasing number of nasty ongoing effects you want to remove as soon as possible. I haven't played Paragon level yet, though, so I don't know if it's good value for my gold. [/QUOTE]
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Potion of Healing/Vitality/Recovery
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