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<blockquote data-quote="Shard O'Glase" data-source="post: 1027242" data-attributes="member: 1134"><p>unless this is a one shot why worry about it. The potions will be gone soon enough and that nice 66,000 bank roll he had will be reduced to innefectiveness becuase he should of speant his money on permanent gear. </p><p></p><p>There is no real by the book way to deal with this except carrying cpaacity and the logic of where thigns fit. By the rules the potions just wont get broken unless someone targets them or he rolls a 1 on a save, and even then only 1 potion should get destroyed.</p><p></p><p>If you invent some rule to screw him all you'll do is piss him off. If you really don't want him to have 33 potions just tell him that. Say in my campaign world potions are hard to come by I'd appreciate it if you don't start the game with 33 potions it just doesn't make sense in my world.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1027242, member: 1134"] unless this is a one shot why worry about it. The potions will be gone soon enough and that nice 66,000 bank roll he had will be reduced to innefectiveness becuase he should of speant his money on permanent gear. There is no real by the book way to deal with this except carrying cpaacity and the logic of where thigns fit. By the rules the potions just wont get broken unless someone targets them or he rolls a 1 on a save, and even then only 1 potion should get destroyed. If you invent some rule to screw him all you'll do is piss him off. If you really don't want him to have 33 potions just tell him that. Say in my campaign world potions are hard to come by I'd appreciate it if you don't start the game with 33 potions it just doesn't make sense in my world. [/QUOTE]
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