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<blockquote data-quote="Skinwalker" data-source="post: 1027279" data-attributes="member: 11510"><p>Wow, I can't imagine why someone would want to load up on temporary items. I'm the Arcane Craftsman in my group and I smack around my fellow players when they ask me to waste my XP and time to create temporary items. But, I digress...</p><p></p><p>I agree with Shard that your first avenue should be communication. Creating rules to hose him may add realism to the potion picking process, but the harsher reality is that he used his resources on one-shot items. That is why this seems like a problem that will easily fix itself in time just by giving him an incentive to use the potions and allowing him to easily use them. His resources will diminish rapidly, never to return. So he may be "king for a day," but what then?</p></blockquote><p></p>
[QUOTE="Skinwalker, post: 1027279, member: 11510"] Wow, I can't imagine why someone would want to load up on temporary items. I'm the Arcane Craftsman in my group and I smack around my fellow players when they ask me to waste my XP and time to create temporary items. But, I digress... I agree with Shard that your first avenue should be communication. Creating rules to hose him may add realism to the potion picking process, but the harsher reality is that he used his resources on one-shot items. That is why this seems like a problem that will easily fix itself in time just by giving him an incentive to use the potions and allowing him to easily use them. His resources will diminish rapidly, never to return. So he may be "king for a day," but what then? [/QUOTE]
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