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<blockquote data-quote="Pax" data-source="post: 1030506" data-attributes="member: 6875"><p>While I agree his attributes and HP are highly suspicious, please -- don't assume that means he's a KID.</p><p></p><p>One group I joined, years ago, was all over the place in terms of the ages of the players. From a barely-thirteen-year-old boy, up to a couple fellows near or in their 40's.</p><p></p><p>And that boy was far more likely to seek out good storyline-dependant characters, over the stereotypical "display of ubernumbercrunchy power" thud-and-blunder sort of character we too often <strong>assume</strong> the youngest gamers <em>invariably</em> play.</p><p></p><p>Heck, by the time he was fifteen, IMO he was a better GM than I've just about <em>ever</em> managed to be -- definitely in the top six or eight GMs I've gamed with. And he was as good at playing a character as he was at GMing, once the rest of the group started seeing <em>past</em> his youth.</p><p></p><p>Being young isn't what makes someone a munchkin. <em>Never having been shown how much fun a non-munchkin campaign can be</em>, on the other hand, usually DOES.</p><p></p><p>...</p><p></p><p>Sorry, but it's a pet peeve of mine, when being very young is held to be synonymous with being a munchkin, or otherwise sucking at RPGaming. Without those very kids learning to play RPGs, and learning to LOVE playing RPGs, our hobby is <strong>doomed</strong>.</p><p></p><p>[EDIT]</p><p>Oh, and furthermore -- there's nothign wrong with being a rules lawyer. It's ABUSING the rules that's wrong.</p><p></p><p>I am proud to call myself a rules-lawyer-ing powergamer. I am <strong>not</strong>, however, a munchkin. I rules lawyer because I'm obsessed with consistency -- for example, if the rules say the DC to jump a particular 20' pit is X, then, barring a change in circumstances, the DC for jumping that pit should <strong>always</strong> be 20.</p><p></p><p>I powergame because, well ... I want to play a <em>mighty hero</em> who isn't just <em>competent</em> at what he does, but is <em>really good</em> at it. For example, if I play a wizard, I don't want to play a UPC-encoded generic village-hedge-wizard; I want to play a wizard with some especial <strong>talent</strong>. If I play a cleric, I want to be an especially wise and insightful cleric. Etc.</p><p></p><p>But I don't munchkin, until and unless the campaign is <strong>intended</strong> for such (i.e. Arenas, which I play in and enjoy).</p><p></p><p>So in my book, "rules lawyer" isn't an insult.</p><p>[/EDIT]</p></blockquote><p></p>
[QUOTE="Pax, post: 1030506, member: 6875"] While I agree his attributes and HP are highly suspicious, please -- don't assume that means he's a KID. One group I joined, years ago, was all over the place in terms of the ages of the players. From a barely-thirteen-year-old boy, up to a couple fellows near or in their 40's. And that boy was far more likely to seek out good storyline-dependant characters, over the stereotypical "display of ubernumbercrunchy power" thud-and-blunder sort of character we too often [b]assume[/b] the youngest gamers [i]invariably[/i] play. Heck, by the time he was fifteen, IMO he was a better GM than I've just about [i]ever[/i] managed to be -- definitely in the top six or eight GMs I've gamed with. And he was as good at playing a character as he was at GMing, once the rest of the group started seeing [i]past[/i] his youth. Being young isn't what makes someone a munchkin. [i]Never having been shown how much fun a non-munchkin campaign can be[/i], on the other hand, usually DOES. ... Sorry, but it's a pet peeve of mine, when being very young is held to be synonymous with being a munchkin, or otherwise sucking at RPGaming. Without those very kids learning to play RPGs, and learning to LOVE playing RPGs, our hobby is [b]doomed[/b]. [EDIT] Oh, and furthermore -- there's nothign wrong with being a rules lawyer. It's ABUSING the rules that's wrong. I am proud to call myself a rules-lawyer-ing powergamer. I am [b]not[/b], however, a munchkin. I rules lawyer because I'm obsessed with consistency -- for example, if the rules say the DC to jump a particular 20' pit is X, then, barring a change in circumstances, the DC for jumping that pit should [b]always[/b] be 20. I powergame because, well ... I want to play a [i]mighty hero[/i] who isn't just [i]competent[/i] at what he does, but is [i]really good[/i] at it. For example, if I play a wizard, I don't want to play a UPC-encoded generic village-hedge-wizard; I want to play a wizard with some especial [b]talent[/b]. If I play a cleric, I want to be an especially wise and insightful cleric. Etc. But I don't munchkin, until and unless the campaign is [b]intended[/b] for such (i.e. Arenas, which I play in and enjoy). So in my book, "rules lawyer" isn't an insult. [/EDIT] [/QUOTE]
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