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Potions in your game
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<blockquote data-quote="Oofta" data-source="post: 8818791" data-attributes="member: 6801845"><p>I've started allowing healing potions as a bonus action with rolling for effect. If you take a full action, the potion is maxed out. So if you drink that healing potion as a bonus action it heals 2d4+2, take a full action it's 10. Giving a healing potion to anyone else still takes an action and you roll for effect.</p><p></p><p>Beyond that, potions are still an action and people rarely use them. I don't hand out all that many items, I do more reward with gold and have a curated magic mart. Most potions are available for purchase, but most people do not buy them.</p><p></p><p>Seems like some potions could make things swingier, which would just make combats more difficult to balance so there's not a lot of upside for me as DM. So I never felt the need to encourage more potion use, although I'd be open to discussing it if anyone asked about it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8818791, member: 6801845"] I've started allowing healing potions as a bonus action with rolling for effect. If you take a full action, the potion is maxed out. So if you drink that healing potion as a bonus action it heals 2d4+2, take a full action it's 10. Giving a healing potion to anyone else still takes an action and you roll for effect. Beyond that, potions are still an action and people rarely use them. I don't hand out all that many items, I do more reward with gold and have a curated magic mart. Most potions are available for purchase, but most people do not buy them. Seems like some potions could make things swingier, which would just make combats more difficult to balance so there's not a lot of upside for me as DM. So I never felt the need to encourage more potion use, although I'd be open to discussing it if anyone asked about it. [/QUOTE]
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