Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Potions, Medicine, Special Materials & more...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 8074201" data-attributes="member: 5834"><p>I'll add my opinion on a couple of things and more later.</p><p></p><p>1. Healing potions: Never used them much in PF1 past low level, don't use them much past low level in PF2. No interest in making in combat healing potion use any better. Healing potions are an emergency option or a non-combat healing option.</p><p></p><p>Elixirs are used fine by alchemists. They draw and use them to heal themselves when the healer is busy healing martials. I see no reason to improve them. They now have a healing bomb in the APG that the alchemist can use to quickly heal another target. I''m going to leave them as is.</p><p></p><p>If you feel this change will make things more fun for your players, then you should do it.</p><p></p><p>2. Medicine: I run medicine very quickly if I need to run it. I don't find the rolls difficult. I handwave it if time is unlimited. I imagine most DMs to speed up play handwave medicine if the party has unlimited downtime, otherwise it's just a guy rolling over and over and over again unlimited.</p><p></p><p>Often the best way to use the skill is to roll one level down from the highest you can treat. I roll Expert for the +10 as I just got master. Less chance of failure and if time is not limited, no use getting them up quick. I don't see it much as an issue unless maybe playing PFS who won't use house rules anyway or OCD DMs who feel some compulsion not to handwave certain rules to speed up play.</p><p></p><p>3. Talismans: Not sure why higher hit rolls are needed. ACs can already be substantially shifted. Those Talismans will further shift hit opportunities so martials are getting all 3 attacks hitting. If that doesn't make the game feel trivial to you, then have at it.</p><p></p><p>Monsters get less difficult to parties as you level. The party has the means to shift AC so much at higher level that fights can in fact be fairly trivial.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8074201, member: 5834"] I'll add my opinion on a couple of things and more later. 1. Healing potions: Never used them much in PF1 past low level, don't use them much past low level in PF2. No interest in making in combat healing potion use any better. Healing potions are an emergency option or a non-combat healing option. Elixirs are used fine by alchemists. They draw and use them to heal themselves when the healer is busy healing martials. I see no reason to improve them. They now have a healing bomb in the APG that the alchemist can use to quickly heal another target. I''m going to leave them as is. If you feel this change will make things more fun for your players, then you should do it. 2. Medicine: I run medicine very quickly if I need to run it. I don't find the rolls difficult. I handwave it if time is unlimited. I imagine most DMs to speed up play handwave medicine if the party has unlimited downtime, otherwise it's just a guy rolling over and over and over again unlimited. Often the best way to use the skill is to roll one level down from the highest you can treat. I roll Expert for the +10 as I just got master. Less chance of failure and if time is not limited, no use getting them up quick. I don't see it much as an issue unless maybe playing PFS who won't use house rules anyway or OCD DMs who feel some compulsion not to handwave certain rules to speed up play. 3. Talismans: Not sure why higher hit rolls are needed. ACs can already be substantially shifted. Those Talismans will further shift hit opportunities so martials are getting all 3 attacks hitting. If that doesn't make the game feel trivial to you, then have at it. Monsters get less difficult to parties as you level. The party has the means to shift AC so much at higher level that fights can in fact be fairly trivial. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Potions, Medicine, Special Materials & more...
Top