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<blockquote data-quote="Celtavian" data-source="post: 8074296" data-attributes="member: 5834"><p>3. Spellcasters do not need boosts. They need to be patient and not sit on spells to nova on BBEGs. They need to use spells more liberally. They need to take their AoE opportunities when they come. They need to unload focus spells early and often and build up focus points. They should invest in a weapon of some kind for extra attacks.</p><p></p><p>I'm finally seeing what all these pro-caster folks are talking about. My druid using AoE and single target spells, focus spells, a bow, and an animal companion is now ahead of or roughly equal to the martials. Last night she was a 100 points of ahead of all the martials.</p><p></p><p>I was being way too conservative using spells as a caster as I did in PF1. Casters should be more focused on blowing off spells, understand at lower level shooting off spells will be rough out of the gate, and wait until they get more powerful.</p><p></p><p>I am on the fifth module of Age of Ashes. The worm has finally turned quite a bit. Now martials are fairly easy to deal with and caster monsters are a nightmare for groups, especially casters with martials. A champion deals quite easily with martials and the damage goes back and forth, but martials hammering for damage with huge AoE damage raining down on them is super dangerous and hard to keep up with. I had to cut back on one mage in an encounter to prevent a TPK.</p><p></p><p>My bard is now dropping AoE hits on groups in the 300 plus damage range. And shifting combats to make them trivial with <em>synesthesia</em>, group <em>haste</em>, and bard cantrips.</p><p></p><p>Much like PF1 casters are slow build and reach a level of power that martials can't match. Martials are on a linear path of doing continuous nice single target damage. Casters reach a level where they are shifting combats by immense numbers both the AC and saves on a target and the amount of pain they bring.</p><p></p><p>Casters should also not overlook wands, scrolls, and staves. These all expand the caster endurance and use their DCs. Those hits can be quite potent. I use a wand of <em>vampiric exsanguination</em> quite often for good damage hits and extra temp hit points usually once a fight on my bard.</p><p></p><p>Incapacitation Spells: Incap spells are sometimes dangerous even on a success like blindness. Incap spells are often useful against powerful minions supporting the BBEG like banishing demons or summoned outsiders. </p><p></p><p>Scrolls or wands: These are good expenditure of cash to extend spellcasting between adventures. Whereas a martial might buy a weapon upgrade, a caster can buy a wand or a few scrolls that expand his higher level slot options. This will allow him to cast a few heavy hitting spells more often.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8074296, member: 5834"] 3. Spellcasters do not need boosts. They need to be patient and not sit on spells to nova on BBEGs. They need to use spells more liberally. They need to take their AoE opportunities when they come. They need to unload focus spells early and often and build up focus points. They should invest in a weapon of some kind for extra attacks. I'm finally seeing what all these pro-caster folks are talking about. My druid using AoE and single target spells, focus spells, a bow, and an animal companion is now ahead of or roughly equal to the martials. Last night she was a 100 points of ahead of all the martials. I was being way too conservative using spells as a caster as I did in PF1. Casters should be more focused on blowing off spells, understand at lower level shooting off spells will be rough out of the gate, and wait until they get more powerful. I am on the fifth module of Age of Ashes. The worm has finally turned quite a bit. Now martials are fairly easy to deal with and caster monsters are a nightmare for groups, especially casters with martials. A champion deals quite easily with martials and the damage goes back and forth, but martials hammering for damage with huge AoE damage raining down on them is super dangerous and hard to keep up with. I had to cut back on one mage in an encounter to prevent a TPK. My bard is now dropping AoE hits on groups in the 300 plus damage range. And shifting combats to make them trivial with [I]synesthesia[/I], group [I]haste[/I], and bard cantrips. Much like PF1 casters are slow build and reach a level of power that martials can't match. Martials are on a linear path of doing continuous nice single target damage. Casters reach a level where they are shifting combats by immense numbers both the AC and saves on a target and the amount of pain they bring. Casters should also not overlook wands, scrolls, and staves. These all expand the caster endurance and use their DCs. Those hits can be quite potent. I use a wand of [I]vampiric exsanguination[/I] quite often for good damage hits and extra temp hit points usually once a fight on my bard. Incapacitation Spells: Incap spells are sometimes dangerous even on a success like blindness. Incap spells are often useful against powerful minions supporting the BBEG like banishing demons or summoned outsiders. Scrolls or wands: These are good expenditure of cash to extend spellcasting between adventures. Whereas a martial might buy a weapon upgrade, a caster can buy a wand or a few scrolls that expand his higher level slot options. This will allow him to cast a few heavy hitting spells more often. [/QUOTE]
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