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<blockquote data-quote="Celtavian" data-source="post: 8075727" data-attributes="member: 5834"><p>I can only give you my experience as an example. I would recommend the following for low level casters:</p><p>1. Use an ancestry feat to get a weapon. Go a little Gandalf or some other weapon and use it to boost your damage at low level. Every ancestry has weapons as an option so a caster can add some variety to his actions. A weapon attack with a save spell can be quite a nice little damage boost. This should help you get through low level as your slots are low.</p><p></p><p>2. If you find consumable scrolls with decent spells, blow them off after you add them to your book.</p><p></p><p>3. The worm seems to turn around 5th level when you get <em>fireball</em>. Don't use your <em>fireball</em> on single target fights. Blow it off on AoE fights against rooms.</p><p></p><p>4. Try to get a useful focus spell or ability.</p><p></p><p>5. Remember how things work. Sickened is good because it takes an action to attempt a save to get rid of it. Frightened can be applied multiple ways. Summons creatures can flank and attack. This is adds a little damage while also boosting martial damage. Sickness and frightened lower saves and ACs improving your chance to hit and affect a target. You want to find ways to add a little damage, while shifting ACs and modifiers with spell slots. Those are the spells and abilities you should seek.</p><p></p><p>The only casters I find wanting at low level are wizards and sorcerers. If I were to build one now, I would build them differently than I did when I first started. I would get a weapon. I would not devalue abilities that applied sickened and frightened. I would cast more often when good opportunities presented themselves. I would better understand how affects synergize like <em>haste</em> with casters. <em>Haste</em> allows a caster to move, cast a 2 action spell, and make a 1 action weapon attack, which in aggregate can add up.</p><p></p><p>I think PF2 casters should be more open to playing a more Gandalf or warrior-wizard type of way than in PF1. They should be looking to add as many action options as possible through feats that give weapons, quality focus choices, or adding options like animal companions or multiclassing, and should look to pick up wands or staffs that expand their daily casting at the earliest possible opportunities. Casters should have a more active and engaged style of play than hanging back and waiting for that perfect time to cast.</p><p></p><p>I made those changes to my style of play at low level, the biggest one being adding a weapon option. I can usually hit with one attack a round quite often. That one weapon attack adds to my damage. I suggest a bow, but a reach halberd or spear can be nice too. I think a wizard should pick either strength or dexterity to focus on depending on if they want to melee or shoot a bow. The weapon damage is super-helpful for those first 5 levels or so.</p><p></p><p>For example, my druid uses <em>tempest surge</em> and a bow shot to hit harder for each battle with a spell mixed in for the first 5 levels. She also had an animal companion. This seems to help her keep up with the martials other than a good martial round of crits unless she got crits of course.</p><p></p><p>That's my advice at this point. Hope it helps some.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8075727, member: 5834"] I can only give you my experience as an example. I would recommend the following for low level casters: 1. Use an ancestry feat to get a weapon. Go a little Gandalf or some other weapon and use it to boost your damage at low level. Every ancestry has weapons as an option so a caster can add some variety to his actions. A weapon attack with a save spell can be quite a nice little damage boost. This should help you get through low level as your slots are low. 2. If you find consumable scrolls with decent spells, blow them off after you add them to your book. 3. The worm seems to turn around 5th level when you get [I]fireball[/I]. Don't use your [I]fireball[/I] on single target fights. Blow it off on AoE fights against rooms. 4. Try to get a useful focus spell or ability. 5. Remember how things work. Sickened is good because it takes an action to attempt a save to get rid of it. Frightened can be applied multiple ways. Summons creatures can flank and attack. This is adds a little damage while also boosting martial damage. Sickness and frightened lower saves and ACs improving your chance to hit and affect a target. You want to find ways to add a little damage, while shifting ACs and modifiers with spell slots. Those are the spells and abilities you should seek. The only casters I find wanting at low level are wizards and sorcerers. If I were to build one now, I would build them differently than I did when I first started. I would get a weapon. I would not devalue abilities that applied sickened and frightened. I would cast more often when good opportunities presented themselves. I would better understand how affects synergize like [I]haste[/I] with casters. [I]Haste[/I] allows a caster to move, cast a 2 action spell, and make a 1 action weapon attack, which in aggregate can add up. I think PF2 casters should be more open to playing a more Gandalf or warrior-wizard type of way than in PF1. They should be looking to add as many action options as possible through feats that give weapons, quality focus choices, or adding options like animal companions or multiclassing, and should look to pick up wands or staffs that expand their daily casting at the earliest possible opportunities. Casters should have a more active and engaged style of play than hanging back and waiting for that perfect time to cast. I made those changes to my style of play at low level, the biggest one being adding a weapon option. I can usually hit with one attack a round quite often. That one weapon attack adds to my damage. I suggest a bow, but a reach halberd or spear can be nice too. I think a wizard should pick either strength or dexterity to focus on depending on if they want to melee or shoot a bow. The weapon damage is super-helpful for those first 5 levels or so. For example, my druid uses [I]tempest surge[/I] and a bow shot to hit harder for each battle with a spell mixed in for the first 5 levels. She also had an animal companion. This seems to help her keep up with the martials other than a good martial round of crits unless she got crits of course. That's my advice at this point. Hope it helps some. [/QUOTE]
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