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<blockquote data-quote="Philip Benz" data-source="post: 8077011" data-attributes="member: 6975782"><p>Aw, such wizard hate.</p><p></p><p>Our campaign, that has just reached 4th level, has one character playing a wizard. The player is really enjoying it, and making great use of both cantrips and a few key low-level spells, like illusory disguise and invisibility. OK, sure, it may be a "niche" sort of campaign, since it's mostly city adventures with a lot of roleplaying, intrigue, investigation and infiltration. But even when it comes down to combat, the wizard seems to hold her own, and contribute meaningfully with spells like magic missile, acid arrow and sphere of fire, or simple cantrips when it seems like a few points of damage will be enough, or when she runs out of heavy hitters.</p><p></p><p>One thing that really helps a wizard is when the DM supports the class through loot drops and downtime availability. Finding the odd spellbook, scroll or wand is a great help for a low-level wizard, and really helps boost the spells-per-day economy.</p><p></p><p>If anyone's interested, I posted and after-action report of <a href="http://leadadventureforum.com/index.php?topic=126568.0" target="_blank">our game this past Wednesday here</a>.</p><p></p><p>Also, my players really enjoy using healing potions, the medicine skill and the occasional healing spell (when our druid is able to join us). Many adversaries pack a healing potion or two in their inventory, so that helps too, if they get killed before they can chug em down.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8077011, member: 6975782"] Aw, such wizard hate. Our campaign, that has just reached 4th level, has one character playing a wizard. The player is really enjoying it, and making great use of both cantrips and a few key low-level spells, like illusory disguise and invisibility. OK, sure, it may be a "niche" sort of campaign, since it's mostly city adventures with a lot of roleplaying, intrigue, investigation and infiltration. But even when it comes down to combat, the wizard seems to hold her own, and contribute meaningfully with spells like magic missile, acid arrow and sphere of fire, or simple cantrips when it seems like a few points of damage will be enough, or when she runs out of heavy hitters. One thing that really helps a wizard is when the DM supports the class through loot drops and downtime availability. Finding the odd spellbook, scroll or wand is a great help for a low-level wizard, and really helps boost the spells-per-day economy. If anyone's interested, I posted and after-action report of [URL='http://leadadventureforum.com/index.php?topic=126568.0']our game this past Wednesday here[/URL]. Also, my players really enjoy using healing potions, the medicine skill and the occasional healing spell (when our druid is able to join us). Many adversaries pack a healing potion or two in their inventory, so that helps too, if they get killed before they can chug em down. [/QUOTE]
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