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<blockquote data-quote="CapnZapp" data-source="post: 8080501" data-attributes="member: 12731"><p>One concern I can see is</p><p></p><p>"but won't players become too powerful if you make healing potions more powerful?"</p><p></p><p>To this there are a number of things to say.</p><p></p><p>First off, healing potions today are useless. Making them useful isn't really breaking the game. It's fixing the game.</p><p></p><p>The secret about item availability is that the magic item pricing is so steep (so exponential) that players will never be able to afford items near their own level in any quantity. Each time a player buys more than the occasional item of his own level that's going to cost him (in being unable to purchase other items at or near that point in time).</p><p></p><p>You could phrase it like this: Imagine if items didn't have a price in gold. Instead the price is expressed in the item's level itself. </p><p></p><p>Now, imagine if you could, say, buy an item of your own level, but only every other or every third level. You could never afford an item of higher level than yourself. Any item several levels lower than you is basically free, as long as you don't take more than an reasonable number. Low-level items are truly free, in that you're welcome to have as many you want (and can carry - which, given, bags of holding etc, is practically without limit). Now you'd come pretty close to how things actually work out in the real game, where items do cost gold.</p><p></p><p>What this means that the potions you want to drink in combat are the ones close to your own level - the ones you can never afford an unbalancing number of! The fact you can have a truckload of low-level potions doesn't change much, since all that does is ensure you can heal up <em>between</em> fights (any time when the cost of your actions is of no concern). And bringing a hundred such potions doesn't wreck game balance one bit, even if didn't cost you any money, since all it does is allow you to heal up slightly faster. </p><p></p><p>Whether it takes three minutes or thirty is rarely an important distinction. Pathfinder 2 already assumes you heal up fully between fights. Whether yo do it because</p><p>a) you spend an insane amount of brain cells to calculate Treat Wounds checks, choose your Medicine DCs and roll all them dice...</p><p>b) ...or much simpler just say "I drink twenty five level 1 potions and heal 250 hp"</p><p>c) ...or even simpler just handwave it "between last fight and this one, you all heal up fully - roll initiative!"</p><p>doesn't ultimately change anything at all.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8080501, member: 12731"] One concern I can see is "but won't players become too powerful if you make healing potions more powerful?" To this there are a number of things to say. First off, healing potions today are useless. Making them useful isn't really breaking the game. It's fixing the game. The secret about item availability is that the magic item pricing is so steep (so exponential) that players will never be able to afford items near their own level in any quantity. Each time a player buys more than the occasional item of his own level that's going to cost him (in being unable to purchase other items at or near that point in time). You could phrase it like this: Imagine if items didn't have a price in gold. Instead the price is expressed in the item's level itself. Now, imagine if you could, say, buy an item of your own level, but only every other or every third level. You could never afford an item of higher level than yourself. Any item several levels lower than you is basically free, as long as you don't take more than an reasonable number. Low-level items are truly free, in that you're welcome to have as many you want (and can carry - which, given, bags of holding etc, is practically without limit). Now you'd come pretty close to how things actually work out in the real game, where items do cost gold. What this means that the potions you want to drink in combat are the ones close to your own level - the ones you can never afford an unbalancing number of! The fact you can have a truckload of low-level potions doesn't change much, since all that does is ensure you can heal up [I]between[/I] fights (any time when the cost of your actions is of no concern). And bringing a hundred such potions doesn't wreck game balance one bit, even if didn't cost you any money, since all it does is allow you to heal up slightly faster. Whether it takes three minutes or thirty is rarely an important distinction. Pathfinder 2 already assumes you heal up fully between fights. Whether yo do it because a) you spend an insane amount of brain cells to calculate Treat Wounds checks, choose your Medicine DCs and roll all them dice... b) ...or much simpler just say "I drink twenty five level 1 potions and heal 250 hp" c) ...or even simpler just handwave it "between last fight and this one, you all heal up fully - roll initiative!" doesn't ultimately change anything at all. [/QUOTE]
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