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General Tabletop Discussion
*Dungeons & Dragons
Potions of Healing (and other common magical items)
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<blockquote data-quote="Ahrimon" data-source="post: 6467826" data-attributes="member: 12630"><p>I'm not so sure that they did neglect it. Magic items and item creation are a very delicate subject that many players and DM's feel strongly about. If they had defined it more or even given more options then things could have very easily devolved into a situation that you see on the healing rates. There is at least one thread with over 1k posts with people going back and forth about healing.</p><p></p><p>In the end I'm glad they left it as undefined as they did. It can be very intimidating (I know I still worry about it from time to time) for many DMs to make that call that has such a profound effect on their campaign. But in the end, having the freedom allows us to make mistakes, learn from them and become better DMs in the process.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6467826, member: 12630"] I'm not so sure that they did neglect it. Magic items and item creation are a very delicate subject that many players and DM's feel strongly about. If they had defined it more or even given more options then things could have very easily devolved into a situation that you see on the healing rates. There is at least one thread with over 1k posts with people going back and forth about healing. In the end I'm glad they left it as undefined as they did. It can be very intimidating (I know I still worry about it from time to time) for many DMs to make that call that has such a profound effect on their campaign. But in the end, having the freedom allows us to make mistakes, learn from them and become better DMs in the process. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Potions of Healing (and other common magical items)
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