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Potions of Resistance - bad for the game?
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<blockquote data-quote="eamon" data-source="post: 4979573" data-attributes="member: 51942"><p>Resist 5 isn't enough (at epic) to cause game breakage. It's a solid advantage, sure. Combined with the action cost, I'd say it's fine: it's useful, but not broken. It rewards actually thinking about the enemy, and rewards planning - which can be a useful thing in a DM's toolbox; it's a minor plothook. </p><p></p><p>But, in general, I don't see the problem with PC's <em>occasionally</em> overwhelming an opponent simply by outsmarting them. Having situational effects matter makes the game world more real to me, and it's a way to bind the more power-gaming players into the plot.</p><p></p><p>I mean, compare this to 3.5 - there such effects were typically far more extreme, without rendering the game unplayable. Just because a few battles become trivial or impossible doesn't make the game unplayable, particularly in 4e, where retreat is actually a survivable option.</p><p></p><p>So, if you want to confront the players with a mono-culture of monsters dealing typed damage that they can easily prepare for, then yes, the potions of resistance are powerful. But I don't consider that a problem.</p></blockquote><p></p>
[QUOTE="eamon, post: 4979573, member: 51942"] Resist 5 isn't enough (at epic) to cause game breakage. It's a solid advantage, sure. Combined with the action cost, I'd say it's fine: it's useful, but not broken. It rewards actually thinking about the enemy, and rewards planning - which can be a useful thing in a DM's toolbox; it's a minor plothook. But, in general, I don't see the problem with PC's [I]occasionally[/I] overwhelming an opponent simply by outsmarting them. Having situational effects matter makes the game world more real to me, and it's a way to bind the more power-gaming players into the plot. I mean, compare this to 3.5 - there such effects were typically far more extreme, without rendering the game unplayable. Just because a few battles become trivial or impossible doesn't make the game unplayable, particularly in 4e, where retreat is actually a survivable option. So, if you want to confront the players with a mono-culture of monsters dealing typed damage that they can easily prepare for, then yes, the potions of resistance are powerful. But I don't consider that a problem. [/QUOTE]
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Potions of Resistance - bad for the game?
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